Saw IV (2007)

2009 #62
Darren Lynn Bousman | 92 mins | DVD | 18 / R

This review contains minor spoilers.

Saw IVSaw IV is the final film in the series directed by Bousman, and will also be my jumping off point (for the time being). According to IMDb (which I presume is sourced from a commentary or something), Bousman had been intending to depart after Saw III, but was persuaded to stay when a twist in the fourth film’s script managed to surprise him, something he thought the franchise was by then incapable of. But do not let this get your hopes up, dear reader, because Saw IV lacks any twists that even come close to those in the preceding films. What caused Bousman to continue is a mystery, and some viewers will inevitably feel the same way about continuing with the series themselves.

After the overly gory third film, Saw IV returns to the franchise’s roots by playing more like a thriller than a horror film — even more so than the previous instalments, one might argue, as aside from a couple of jumps and a few instances of gore, the story and its key sequences move forward via police investigation, endless flashbacks and copious twists. The Saw franchise should be applauded for trying to be more than just another slasher series, but needs to learn the value of restraint in other areas.

The plot, for example, is incredibly complicated. This could be a good thing — it’s rare for the fourth film in a franchise, especially a horror one, to demand so much from its audience — and the viewer not only has to pay attention to the events on screen, but have a pretty good awareness of those from the last two films as well. Despite its complications, such connectedness is actually a reason to retain hope for the franchise, because it really tries to be about more than just how graphically it can slaughter people.

Unfortunately, any effort on the part of the viewer isn’t rewarded. Saw IV is too complex, ultimately descending into the realms of incomprehensibility. There are around four different plot threads, at least two of them jumping around in time like a TARDIS with ADD. Goodness knows how many different time zones are included, how many of them progress in a linear fashion, and whether or not they actually have any bearing on each other. Even references to previous films are confused: while this clearly begins some time after the end of Saw III, it then jumps back before Saw III, and then during Saw III, and then with Saw III, and then after Saw III again… but not as far after it as that opening scene. And that’s just the main plot.

A lot of the complexity is in aid of answering hanging questions from Saw II and, especially, III, but the mass of backstory leaves you wishing for a standalone ‘Test of the Film’ plot, which the first three essentially are. As already expressed, such an intricate array of stories is not necessarily a problem, but neither new writers Patrick Melton and Marcus Dunstan nor director Bousman have the required skill to guide the audience through such dense material. Nor the experience to know when less can be more, clearly.

Fortunately, Bousman seems to have learnt that “less is more” with the deaths. After the excess of Saw III, the gore feels pared back here. The one notable exception is an entirely extraneous autopsy that opens the film, which goes beyond the last entry’s brain surgery in the gruesome stakes. Apparently it’s to prove Jigsaw is unquestionably dead, but it does it with more glee and explicit medical detail than necessary.

Elsewhere, however, the savagery shortage is welcome — except that, in the process, Bousman seems to have misplaced the tension present in the first two films. The only real suspense is an opening trap that is, again, almost entirely extraneous to the rest of the plot, although one trap later on — featuring an abusive husband pinned to his wife — is moderately ingenious, achieving Jigsaw’s proclaimed ideas of apt justice in ways many previous traps failed to.

And what of Jigsaw this time? He may be dead, but instead we’re treated to flashbacks of John Kramer’s pre-Jigsaw life. As you may remember from my complaints in Saw III, revealing more about our villain is, in this case, not a good idea. Seeing Kramer before he was an Evil Bad Guy is clearly an attempt to make him a real person, one inspired to engage in a killing spree by every-day, real-life events. As with the other thriller elements, grounding the villain in the real world — and trying to give him plausible, relatable motivation — sets the Saw series apart from the vast majority of other horror franchises. But there’s no need to understand Jigsaw, and the more we learn about him the less impact he has. His soul is laid bare here, but by trying to make his actions plausible it continues to strip away the mystery and highlights how ludicrous his traps are in reality — they work fine in the conceit of a horror movie, but trying to imply it’s a real person doing these in the real world is one suspension of disbelief too far.

Which kind of sums up the film, really. Saw III went too far with its gore, and now Saw IV goes too far with its plot. As the series rattles on to its fifth instalment (and this year’s sixth, and next year’s seventh, and at least an eighth beyond that), its only hope for regaining a decent level of quality — in my opinion, of course — is to keep the gore at a manageable level, and keep the storytelling at one too.

2 out of 5

Technically I watched the Unrated/Extreme extended cut of Saw IV. The differences are numerous but ultimately minimal. Those desiring a full list of alterations can find one here.

Saw III (2006)

2009 #61
Darren Lynn Bousman | 109 mins | TV | 18 / R

This review could be seen to contain some spoilers.

Saw IIII’m reliably informed that, in the UK, we do our best not to allow people with psychopathic tendencies into the armed forces. In the US, on the other hand, they let them all in. And they also let them make movies like this.

Saw III is the point at which the franchise finally tips over into the justly reviled “torture porn” category. That’s not to say it’s solely focused on its gruesome deaths — as with the previous two films, there’s a thriller-ish plot to work through as well — but Jigsaw’s traps this time round are shown in excruciating detail. Perhaps the filmmakers are deliberately trying to shock their audience, increasingly desensitised by Saw wannabes, or perhaps they’ve just let their increased budget run rampant. Whatever the reason, it’s not welcome.

Along with it, the gore feels less justified. The traps have an element of invention about them, but the punishment doesn’t fit the crime in the same way it did in the first two films. There is arguably an explanation for this (to share it would be to spoil some of the plot), but that seems a thin excuse for a lack of intelligence on the part of the writers. In fact, one of the most gratuitously gory scenes is a brain surgery sequence that’s almost entirely unrelated to anyone’s test. It’s shown in unrelenting, unnecessary detail, coming across as the makers using some kind of “but it’s a medical procedure” excuse for showing more grisly detail than they might otherwise be allowed.

The story that links the monstrous set pieces together is a bit of a mixed bag, continuing dangling threads from the previous films while producing a few of its own that seem unconnected. It lacks the focus and straightforward drive of the first two instalments, but leaves the viewer longing for such a thing. The main test, once it gets underway, is quite a good idea, and different again to its predecessors. Here we have one man facing those he holds responsible for the death of his son, and it’s up to him whether they survive their traps. The traps may not be as clever as before, but the storyline is different enough to engage the audience’s interest.

But before the worthwhile bit can begin, we have a section that just feels like housekeeping — where Detective Matthews has got to, what happened next to Detective Kerry, what Amanda is up to now. Worse, woven around the main test is another story thread — one that finds Jigsaw on his deathbed (perhaps) and deems it necessary to fill us in on Amanda’s backstory. Unfortunately, this latter part is incredibly dull. That the film’s final moments reveal it was more relevant than previously expected does invite a re-watch, but the prospect of sitting through the sadistic mutilation — and nonetheless boring expository scenes — for a second time is just as off-putting.

Not only is the Jigsaw subplot dull, it’s also too revealing. One of the many things that marks Saw out from its horror stablemates is that Jigsaw is a real man, not a supernaturally-powered being, but he still works best as an enigmatic figure, menacing characters in occasional scenes that offer no more than a handful of tidbits about his past. Here, he’s both over-central and over-revealed. The more we learn the more his mystery is removed, he becomes less interesting and, worse, less threatening. Tobin Bell’s performance is as good as ever, but the character works better in fewer, more condensed doses.

As well as endless backstory, the screenplay also offers another final array of twists. The closing revelations were some of the best bits of the last two films, so are naturally loaded with expectation here. Personally, I didn’t find them to be much of a surprise, most of it guessable from too far in advance. Rather, the final round of frame-long flashbacks are desperate to make the viewer think it’s more of a twist than it is, kind of like the filmmakers explaining why something’s so clever in spite of it being a bit obvious. To be fair, these ‘twists’ aren’t stupid — in fact, they’re quite good — but I wasn’t surprised by them. As if Bousman and co were trying to redeem themselves, the scene that follows is quite tense, and one very final twist — just when you thought they were all twisted out — does manage to surprise. And it’s a cliffhanger to boot.

Indeed, despite a certain finality at the end, Saw III is ready-made for at least one further sequel (of course, as we now know, it’s got four and counting). There are all kinds of little bits that go unexplained here, from characters to blink-and-you’ll-miss-them plot-points-in-waiting, not to mention that it ends on that fairly substantial cliffhanger-twist. That it’s so brazen in its lack of comprehensive answers will irritate some, while others will delight in the knowledge there are still more mysteries to ponder.

Visually, Saw III is overcooked. The cinematography is too stylised, heavily filtered to offer a single-colour-saturated look for each location. Such a technique can be beneficial in certain contexts — Traffic, for example, lucratively uses an even more extreme example — but here feels like someone was let loose in the grading toolbox. Equally, the trickery with scene transitions — where different locations have been built on the same set so as to move between them without any editing or digital effects* — may have looked clever in 1940, but now seems needless. Worse, it confuses the storytelling and the audience’s sense of geography. It’s one thing tricking your viewer with plot twists, another entirely to needlessly mislead their understanding of filmic space. These wannabe-flashy transitions are inspired by similar ones in the preceding films, but there they were neatly subtle and surprisingly effective, while here they don’t look as cool as someone clearly thinks, as well as initiating moments of befuddlement.

Despite my ever-growing catalogue of complaints, there is a bright side for Saw III. What could have been just another rehash of the same basic plot conceit ramped up a bit more — from two people trapped in a room, to half a dozen trapped in a house, this could’ve just been a dozen trapped in an office block — instead chooses to come up with a new narrative structure. Yes, it’s still based around defeating a series of traps/tests, but in a genre where some franchise entries are merely distinguished by the different modes of death — if that — it’s tantamount to a revelatory change of style. It also holds the distinction of being the only Saw film so far I want to rewatch to better consider events (and, from a filmmaking standpoint, its narrative structure and balance), even if other elements put me off.

Though it’s Jigsaw’s story that merits this feeling, I’d still rather have less of him and more of the test he’s got on the go. Sadly, I think the franchise is headed in the exact opposite direction.

2 out of 5

* This technique was definitely used in Saw IV (according to IMDb), but I don’t know if it was also applied here or if it just looks like it was.

Saw II (2005)

2009 #60
Darren Lynn Bousman | 89 mins | TV (HD) | 18 / R

Saw IIThe games-playing slaughterfest returns in what I’m told is many fans’ favourite entry in the series. Maybe they’ve never seen Cube

Saw II is a horror sequel, which means it can’t help but take the same basic premise as its originator: serial killer Jigsaw locks a number of people in a room with a series of games/traps, which they can escape only if they can work out the clues to defeat them; and if not, they’ll be brutally murdered and/or disfigured. Where Saw II comes into its own is that it dares to do something a bit different with this premise, usually the hallmark of a worthwhile sequel.

Instead of two victims locked in a dingy bathroom we have too many to reasonably count locked in a whole house. Instead of the killer being largely unseen he’s a constant presence, in conversation with a police detective while events in the house unfold on monitors nearby. The film’s raison d’être is the same — people get injured/killed in nastily inventive ways — but someone (co-writer/director Bousman, in fact) actually bothered to come up with a story that’s more than superficially different.

Despite the terror and gore — and there’s a healthy (a word I use very, very loosely) dose of each — Saw II is arguably even more like a thriller than its predecessor. The police are more heavily involved this time, actually catching up with Jigsaw, and as much time is devoted to Detective Matthews’ negotiation/chat as it is to the predicament of the victims. Here we get a chance to see what a great villain Tobin Bell makes — subtly so, not the typically OTT psychopath killer designed to show off an actor’s ‘skill’. He’s not quite Spacey’s John Doe, but his quiet, determined, reasoned killer is a cut above the average. That he’s afforded a moderately reasonable motive and some character development is certainly more in line with thrillers than horror movies.

Meanwhile, in the house, Bousman seems to be going for a Cube-like atmosphere: a disparate group of people wake up together and must find a way out of a strange, booby-trapped location. This starts out well enough, unravelling both questions and answers at a pleasing speed, but unfortunately is unable to sustain it convincingly. Few of the victims achieve the level of distinct characterisation that Cube managed, suggesting there are more people locked in the house than the writers could comfortably handle or the story could really support.

Indeed, even the primary selling point is abandoned surprisingly quickly — it seems the writers don’t have enough ways to kill people. At least one just drops dead from the virus-that’s-there-from-the-start, which feels unsatisfactory, while another happens to wander into a trap when it’s time to dispatch someone else. Considering the amount of planning we know Jigsaw gives to his games, we should at least see that there are enough ways to kill everyone, even if some are then subverted through escape or avoidance.

There’s some redemption to be found at the climax, which produces a final round of twists that are almost equal to the first film’s triumphant reveal. Again I won’t give it away, but I’m sure some have called the biggest twist a cheat, on a par with “and they woke up and it was all a dream”. If they have, they’re wrong: it’s entirely in keeping with both the games Jigsaw might play and the flashback-driven style of the first film, not to mention that — as the insistent concluding recap shows — there are clues seeded all the way along. If it’s not as audaciously memorable as the twist in Saw, that’s through no fault of it’s own.

Saw II doesn’t just rehash the original, which is something to be thankful for in a horror sequel. There’s something close to character development, a nice opening setup, and an enjoyably twist-stacked ending. Unfortunately it can’t quite connect that opening to that ending, in spite of its brief running time, which means it fails to equal its predecessor’s overall quality. Fair effort though.

3 out of 5

Saw III premieres on Channel 4 tomorrow. Saw VI is in cinemas from Friday.

Saw (2004)

2009 #59
James Wan | 99 mins | DVD | 18 / R

SawWith Saw VI about to subject cinema screens and captured audiences to another round of gruesome brutalisation, Channel 4 have seen fit to treat viewers to a similar experience in their own home, screening the first three films in the now-annual cinematic occurrence this week. Except I’ve had the original Saw sat in my DVD collection for years, so I watched that instead.

Despite being credited with birthing the entirely risible ‘gorno’ genre (for those blissfully unaware, ‘gorno’ is an amalgamation of “gore” and “porno”; its other common name, “torture porn”, is a thoroughly descriptive moniker), Saw isn’t really a good example of it. There are nasty, vicious murders — or, technically, deaths — but there’s no serious sexual element and it’s all underpinned by a half-decent plot.

In fact, I’ve heard it called “a thriller with sadism” rather than a horror movie. There’s a point to that, and the Guardian’s comparison with Se7en (as misquoted on the DVD cover) isn’t misplaced (in certain surface elements anyway). The killer has a motive that’s not supernatural, there’s an intricate array of flashbacks as well as the unfolding events, with a gradual unravelling of the truth via investigation, complete with a thriller-sized collection of twists.

But just because it’s not a slasher movie doesn’t mean it’s not horror. The sheer vileness of the killings — their tortuous methods, graphic results, and tense build-ups — put paid to any notion that this is just a nasty-minded thriller. The setup is more thriller-like, with Dr Gordon’s recollection of a police investigation, but once underway it’s all played as a horror movie — the sequence leading up to Adam’s capture, for instance, where he stalks his darkened apartment with only a camera’s flash for illumination, is pure horror — and the overriding impression is of a movie primarily attempting to scare you, not engage your mind with a mystery-fuelled plot.

Not that the story should be ignored, because it’s this that raises Saw above its gorno compatriots and makes it a worthwhile film. Wan and screenwriter Leigh Whannell juggle flashbacks and multiple timelines with consummate ease, using them to uncover backstory that advances the tale they’re telling rather than provide padding to an otherwise slight conceit. It’s not as intricate as, say, The Prestige, but is complex enough that in lesser hands they could’ve been the film’s undoing. Wan and Whannell never lose sight of what purpose every scene serves, where they occur in the film’s chronology, and where the story’s going. Consequently it all flows seamlessly.

It all contributes to a final twist that is truly wonderful. Even if you know it’s coming (as I unfortunately did), it’s so beautifully executed in every respect that it’s awesome to behold. It wouldn’t be enough to overcome the horrors of the film that precede it for those of a squeamish nature, but it’s certainly the best bit. I wouldn’t dream of giving it away here (though have probably oversold it).

It isn’t perfect. The dialogue is frequently awkward, the acting occasionally variable, but those things are hardly the point in this genre and here are never so bad as to interrupt proceedings (unless you’re looking to pick holes, in which case they’re ripe for it). The low budget occasionally shows through too, but that’s not necessarily a barrier to success — do we need to see a car chase on roads when a black backdrop and smoke can convey the same information adequately for the story? I think not. (Unless you happen to have Garth Marenghi’s Darkplace pop into your head at the time…)

The annual sequels apparently conform to the law of diminishing returns, but it’s plain to see what sparked the craze in the first place. Sickly inventive, well constructed and rarely less than gripping — and with a killer sting in its tale — if you haven’t already, and think you can stomach it, you really ought to see Saw.

(Sorry.)

4 out of 5

There seem to be three versions of Saw doing the rounds, though the difference between the longest and shortest is little more than 30 seconds, apparently due to the odd extended shot and different opening logos. If anyone cares, the version I watched ran 1:38:31 (PAL).

Saw II is on Channel 4 and 4HD tonight, while Saw III premieres there on Thursday. Saw VI is in cinemas from Friday.

Alien vs Predator – Part 3

Having already published my thoughts on the two franchise starters and the remaining films in the Alien series (crikey, has it really been three months since that?), this is the concluding entry in my coverage of the Alien, Predator and Alien vs Predator franchises.

This time, I’ve covered the sole Predator sequel (to date [2015 note: times change]), and how the franchises fared as they came together to move into the new millennium. Be warned: things only get worse. Much, much worse.

2009 #17
Predator 2

“I’ve talked about the Alien sequels dramatically switching genres, but Predator 2 leaves them looking as if they couldn’t be more alike. Where Predator is a behind-enemy-lines/covert mission/jungle/war actioner, Predator 2 is an urban drugs crime police, erm, actioner… though both with a sci-fi twist, obviously.” Read more…

2009 #18
AVP: Alien vs. Predator
(Extended Version)

“Anderson manages to amalgamate a popular and acclaimed film franchise, its almost-as-beloved stablemate, and an equally popular and acclaimed comics & video game series, and then decimate all three in one 85-minute (without credits) swoop.” Read more…

2009 #19
AVPR – Aliens vs Predator: Requiem

“By not withholding the monsters, the characters’ dull lives become even duller. One of the Alien series’ strengths was in making the extraordinary (space travel!) seem mundane (space truckers), but AVPR makes the ordinary seem mundane, and that’s no achievement at all; in fact, that’s a great big failure.” Read more…


And that’s it.

Except not for long, because at some point I’ll surely share another three-film entry covering the various extended versions of the three Alien sequels. And then, of course, Robert Rodriguez is working on a Predator continuation/reboot, supposedly still called Predators, not to mention the much-discussed Ridley Scott reboot/remake/prequel of Alien. Each project has good people involved, but it remains to be seen if any of them can pull it off.

Still, you can’t get worse than AVPR, right?

Though, they said that about AVP

AVPR – Aliens vs Predator: Requiem (2007)

2009 #19
The Brothers Strause | 97 mins* | DVD | 15 / R

AVPRAliens vs Public Relations? Sadly not. And when a joke plot like that sounds more appealing than a rematch between two of sci-fi’s greatest monsters, you know you’re in trouble.

In my last Alien/Predator review, I made sure to attack director Paul W.S. Anderson a bit. As well as being renowned for making rubbish films, Anderson is also quite well known for being sequel-shy… and so it is with the AVP franchise, here handing the reins to the less-than-capable special effects-creating Brothers Strause. They supposedly set out with a fan-pleasing remit: primarily an R-rating, but they even make sure to use familiar fonts and sound effects right from the title card. Though said title card is blurry and unclear, obscuring the film’s very name — a sign of things to come, because their ability to please fans extends no further than some vague surface essentials.

To be fair, it can’t be easy to marshal all the familiar tropes of two different franchises into a single film that does something original with them. But that’s no excuse — things like facehuggers and skinned humans are present as if simply ticked off a list, having neither the surprise and mystery of the original appearance (obviously) nor anything new to make them worthwhile. They’re there because they ‘need’ to be, and while it makes some kind of sense to not play them as surprises, there’s nothing remotely new or different to hold our attention instead. Much of it is so poorly done that it’s not even set pieces strung together, it’s ideas for set pieces strung together.

If you thought AVP spent too much time focusing on the Predators rather than the humans (and I did), you’ll find AVPR even worse. It again tries to emulate the build-the-characters-first approach of the best Alien and Predator films, but intercuts their mundane lives with what the Predators and Aliens are up to. No, no, no. Part of the point of the character-based slow-build is to create tension — there’s none of that here. And by not withholding the monsters, the dull lives become even duller. One of the Alien series’ strengths was in making the extraordinary (space travel!) seem mundane (space truckers), but AVPR makes the ordinary seem mundane, and that’s no achievement at all; in fact, that’s a great big failure.

Even the action sequences are a mixed bag. There’s a nice line in harsh and surprising deaths — major characters are suddenly picked off, and with a cast so full of minor actors you can never be certain who’ll make it; and among them are a young boy, pregnant mums, and most of the town gets nuked by the army because the townsfolk trusted them. The final fight makes admirable use of suits and animatronics over CGI, but it’s so dark you can barely tell what’s happening. Similarly, the PredAlien may be great or it may be rubbish — you never see it well enough to tell. It’s not only the climax: over-dark cinematography and typically choppy editing obscure every action sequence. Why is it that in an age where special effects are so improved and there’s a preference for real actors over stunt doubles, action sequences have become harder to follow?

The overall feel is of a horror B-movie — a direct-to-DVD one. It may be a stock phrase for reviewers, but in this case it’s actually true: AVPR genuinely makes AVP look good. It’s a new low even for the Predator series, and it drags the Alien franchise from once lofty heights right down into the gutter with all the other too-long-running horror franchises. However permissable parts of AVPR might be (when judged on its own terms) (with a kindly eye), the inconceivably thorough degradation of a once-great franchise is its greatest crime.

Alien³ was a charming mess. This is just a mess. An irredeemable one.

1 out of 5

* AVPR on DVD is 7 minutes longer than in cinemas. This seems to be the only cut available (outside of Germany) and isn’t specially labelled, hence the lack of qualifying “Director’s Cut” or “Extended Cut” or “DVD Cut” in my title.

AVPR featured on my list of The Five Worst Films I Saw in 2009, which can be read in full here.

AVP: Alien vs. Predator – Extended Version (2004)

2009 #18
Paul W.S. Anderson | 98 mins | DVD | 15 / PG-13

This review contains minor spoilers.

AVPOnce upon a time — around the late ’90s, when he was only known for Event Horizon (and that video game thing no one wanted to mention) — director Paul W.S. Anderson was seriously and vocally attached to a film adaptation of Doctor Who. At the time it was such a good idea, a bright new hope for Who’s revival, with a Hollywood-level — yet, pleasingly, British — director at the helm. When it didn’t come together it was quite disappointing. In retrospect, I think we can breathe a collective sigh of relief.

Anderson’s films always come in for a critical drubbing and AvP was no exception. Sadly, it was well deserved. The main problems are a weak script, including an abundance of prologues in place of genuine character development, and poor performances, not helped by what sounds like a regular use of bad ADR. Characters make leaps of logic that would be reasonable if they’d seen the preceding six films, but make no sense whatsoever given what they know in context. The story begins moderately well, even pushing to the slow build in the franchises’ best entries (though without as much tension), until just 13 minutes in, when there’s a pointless scene on a Predator ship. Of course we know they’re coming — they’re in the title — but it’s a reveal too soon and ruins any mood Anderson’s managed to create. Constant updates on their progress exacerbate the problem.

There are actually some very inventive ideas scattered throughout — like the captured, frozen Alien Queen — but, in storytelling terms, their reveals are poorly handled, occuring too early and too far from the protagonists. However much time Anderson wants to spend getting his humans into position (a lot, just like the other six filmmakers before him), he clearly doesn’t trust the audience to go along with it without some hints of the creatures (unlike the best of the filmmakers before him). It’s not his only directorial misstep. He makes the fatal mistake of letting his monsters out into the light too much, though the choppy editing almost obscures them again. While effects can now withstand this level of scrutiny, the effect of the creatures can’t — they belong half-hidden in shadow, especially the Alien.

Elsewhere, every facehugger is treated to a graphic slow-mo shot. Once might’ve been cool, but it quickly becomes overkill — especially when the first instance features three, immediately rendering every solo example that follows unremarkable. And then there’s the ending nabbed from Predator 2. And the final beat that, though the groundwork is laid earlier in the film, still doesn’t really make sense (considering how fast chestbursters came out of the humans, or how long the Predator had been dead by the time it popped). When the director doesn’t know how to handle the titular monsters correctly, you know you’re in trouble.

That said, Anderson certainly delivers on the title’s Aliens-fighting-Predators promise. Most of the film’s limited imagination is lavished on these battles, but as with most monster-on-monster bouts we have no stake in either side, leaving them mostly heartless and only engaging on the level of “cool!” The human characters are left by the wayside at these moments, disappearing out of the way — and taking what little plot there is with them — for a few minutes. When they do appear there are some attempts at character development (yes, beyond those prologues) which are well-intentioned but painful. All things considered, Anderson has taken two horror franchises with an action-adventure tinge and turned them into an action-adventure film with a horror tinge.

This ‘extended version’ is a whopping 79 seconds longer than the theatrical cut, adding a whaling station prologue. This exacerbates the issue of revealing the monsters too early, but it does go some way to justifying the otherwise random glimpses of the Predator ship. Nonetheless, to be truly effective we shouldn’t know more about what the aliens are up to than the human characters do and it’s all a mistake. (An unrated version of the film is also available in some territories. It runs eight minutes longer, but the additions seem to just be the deleted scenes included on other releases.)

Flash forward however many years since that mooted Who movie, and Anderson’s career has mostly reverted to video game adaptations and trashing as many franchises as he can. AvP is surely the culmination of his efforts: here he manages to amalgamate a popular and acclaimed film franchise, its almost-as-beloved stablemate, and an equally popular and acclaimed comics & video game series, and then decimate all three in one 85-minute (without credits) swoop. Well done Mr Anderson, your efficiency knows no bounds.

2 out of 5

Tomorrow, AVPR – Aliens vs Predator: Requiem.

Predator 2 (1990)

2009 #17
Stephen Hopkins | 104 mins | DVD | 15 / R

Predator 2I’ve been looking forward to Predator 2 for a number of years after a friend told me that, despite its poor critical standing, it’s actually a jolly good film. (“A number of years” is the average time it takes me to act on such a recommendation; and, knowing this particular friend, “jolly” was probably not the word he used.)

Here, action director extraordinaire John McTiernan hands the reigns over to Brit Stephen Hopkins (probably best to be remembered for helming half of 24’s phenomenal first season, though you can recall the Lost in Space film and A Nightmare on Elm Street 5 instead if you like) and the action is moved from a jungle to the concrete jungle (see what they did there?) of LA, in the near-future year of 1997. Made in 1990, Predator 2 is set in the future for no good reason — sure, there’s a big gang problem, but this is fiction, you can set it now and still make up things like a huge city-affecting change in the status quo; and that way you don’t have to have silly semi-sci-fi guns either. Not to mention the fact that before too long it seems like they’d rather forget this is the ‘future’ and just get on with things. In the end, all it does is seriously date the film: in almost every facet, from screenplay to costumes to direction, it feels more like 1987 than 1997.

Sadly, this isn’t where the problems end. Out of four Aliens and two Predators, this has to be the only one that doesn’t bother in the slightest with a slow build up of tension. Sure, Alien Resurrection gives us the actual aliens much earlier than the others, but they’re not really in force for a fair old while. Predator 2, on the other hand, opens in the middle of a gunfight that lasts for the next ten minutes, and there’s a second before the half hour. This isn’t necessarily a problem in itself but there’s nothing inspired about any of it, especially the gang drug war plot that provides most of the focus.

It’s a shame this fails so miserably, because the franchise re-location is actually a commendable thing. I’ve talked a few times about the Alien sequels dramatically switching genres, but Predator 2 leaves them looking as if they couldn’t be more alike. Where Predator is a behind-enemy-lines/covert mission/jungle/war actioner, Predator 2 is an urban drugs crime police, erm, actioner… though both with a sci-fi twist, obviously. But the vastly different settings and setups mean that, even with the involvement of the same sneaky alien hunter, the films have a vastly different feel too. It’s just a shame Predator 2’s “urban jungle” concept is so poorly executed… for a while anyway, because when it finally reaches the 30-minute climax things suddenly get quite good.

It’s a bit like all the time, effort and money went on creating a good lengthy climax, then any-old hour-long urban crime movie was bolted on the front to create something feature-length. In fairness there are some good bits earlier on, but the final half-hour (or so) feel like it’s from a slightly different, slightly better movie. The dialogue improves, suddenly filled with some decent lines, and it centres on a mano-a-mano (or mano-a-alien, really) fight that’s nicely reminiscent of the first film while being totally different, sprawling through locations and using lots of high technology. There are still flaws — it nicks the government agents’ motivation from Alien wholesale (they want to capture the alien for its weapons technology, which they admire it for) — but they’re largely forgivable.

Perhaps best of all is that throughout the climax it expands what we know of the Predator, rather than just rehashing what we learnt in the previous film, as in so many weaker sequels. There’s more of its weaponry and its medical kit, what amounts to a tour of its ship, hints of its society and culture, and it’s given a nice balance of fallibility — not so indestructible that it’s stupid when the hero wins, but not so weak as to be undramatic or inconsistent. There’s one especially good moment where the Predator discovers a character is pregnant and so spares her, a nice touch both in terms of how it reveals the previously-unknown pregnancy (through the Predator’s heat vision) and in revealing the creature’s morals. It’s this sense of honour and a heightened mental capacity that marks the Predator out from other such creature movies, especially the Aliens, who are essentially animals (it would seem), albeit cunning ones.

Predator 2 is a dire film rescued by an excellent finale. As well as a decent chase and fight, it also builds on the first film’s mythology, revealing a decent amount about the Predators and hinting at more, without going too far or spelling it out too bluntly. If only such qualities could have extended into the opening hour, this could have been a sequel on par with the original.

3 out of 5

Tomorrow, AVP: Alien vs. Predator.