Solaris (1972)

aka Solyaris

2010 #113
Andrei Tarkovsky | 159 mins | TV | PG / PG

I don’t know if you’re aware of a website, dear reader, called iCheckMovies.com? It’s one of those (many, I believe) sites where you can tick off which movies you’ve seen — in this case, not just any movie (though that’s changing ‘soon’), but movies from certain well-known lists. Well, it used to be just well-known(-ish) lists, but it’s constantly broadening its horizons and… Anyway. My point is this: some movies only crop up on one list (lots of the Shorts, for instance), while others manage two or three or four, but (as you’d no doubt expect) some crop up on loads. It’s a handy way to see that, too.

Solaris, for instance, is on IMDb’s list of the best sci-fi films (#39) and films from the ’70s (#43); it’s on They Shoot Pictures…’s 1,000 Greatest Films (#227), Empire’s 500 Greatest Movies (#285), 10th on Total Sci-Fi’s 100 Greatest Sci-Fi Movies, 53rd on Arts and Faith’s 100 Spiritually Significant Films, and included in Roger Ebert’s Great Movies; not to mention half a dozen other general greatest/must-see lists featured on iCheckMovies.

What does all that matter? Not a great deal, I suppose — film appreciation is subjective ‘n’ all — but it does leave it with a weight of expectation. The fact that it’s the better part of three hours long, in Russian, and notoriously slow-paced, adds a different kind of weight. It’s quite easy to see how Soderbergh felt able to remake it into just 90 minutes (and he still made a slow-paced film).

And it’s true, parts are like an endurance test — Berton’s seemingly endless drive through a future cityscape (actually just ’70s Tokyo), for instance — but, though still glacially paced, most of the film has some discernibly relevant content. Provided you’re not expecting Star Wars, that is, but who in their right mind would be? Talking of things being discernibly relevant, the film occasionally switches into black & white for no reason I can readily discern. Explanations welcome in the comments.

Though ostensibly science fiction — it’s set on a space station orbiting a possibly sentient planet that’s doing Funny Things to the crew — Solaris isn’t concerned with the scientific implications of any of its concepts. While I’m going to come up short on providing detailed analysis, it seems to me Tarkovsky’s adaptation is more concerned with memory, loss, grief and what it means to be human/alive. The planet, which somehow creates tangible people — not mere shared hallucinations — from the memories of the crew, is used as a way in to these things Tarkovsky clearly wishes to consider. The sentient(?) planet is not an end in itself; the film spends no time considering what this different kind of consciousness (if it is a consciousness) means, how it might work, or any other scientifically-bent notions that other films or filmmakers might choose to focus on. It also doesn’t centre on the romantic side of events, the route Soderbergh chose to pursue; or, if it does, it does so coldly and clinically and doesn’t feel romantic in the slightest. Alternatively, that could be the point.

Solaris is one of those films I think we can safely say is Not For Everyone. There’s much to ponder for the so inclined, not least the intriguing ending. I feel certain I, much like the scientists in the film itself, have barely scratched the surface.

4 out of 5

Read my considerably more thoughtful (if I do say so myself) review of Steven Soderbergh’s remake here.

Mystery Science Theater 3000: The Movie (1996)

2010 #97
Jim Mallon | 74 mins | DVD | PG / PG-13

I’m not that well versed in the cult fandom of Mystery Science Theater 3000 but, as I understand it, Turkey Day (i.e. Thanksgiving) is the MSTie (as fans call themselves) High Holy Day (I’m presuming not literally, but who knows?) Something to do with Thanksgiving marathons on whichever network MST3K was on at the time, I think.

Anyway, with that in mind, what better day to finally post my review of MST3K’s big screen endeavour than on that beloved American holiday.

The world, so they say (and by “they” I mean “absolutely no one” — I’m making this up), is divided into three sorts of people: those who love MST3K, those who’ve never heard of MST3K, and those who have a vague notion of what it is but have, for whatever reason, never seen any of it. (Of course, there will be that fourth group who don’t like it, but my saying’s already stretched at three. This is why I said “they say”, y’see, to absolve me of responsibility for the glaring oversight. But anyway…) I fall into the latter category. Having bought sci-fi mags for the past decade or so (thereby overlapping with the time MST3K was actually in production) I naturally have an idea what it is, but had never actually seen any of it… (you know what’s coming…) (wait for it…) …until now.

For those who’ve never heard of MST3K, it’s a bit like a DVD commentary… except instead of people involved with the film recounting anecdotes or academics offering analysis, we have people taking the piss out of it. I say “people” — one person and two robots. Who are obviously voiced by people. Look, that’s not the point. The movies they watch are all cheaply-made rubbish ones, well deserving of having the mickey taken (not to mention the all important fact that such efforts are generally copyright-free). The bloke and two robots appear on screen at the bottom as silhouettes, because… well, there’s no real need for it, other than to remind you they’re there and remove the issue of disembodied voices. The series started before DVD, remember, so the notion of an “audio commentary” wasn’t yet widely known. Besides which, I quite like seeing them there. OK, they don’t do much besides wiggle their heads or arms occasionally, but it feels more congenial than the disembodied chatter of an audio commentary.

The film isn't in black and whiteAnyway, the gang set their sights on one film per episode — or, in this feature film, one film per film. They’re being forced to watch these movies, for various unimportant reasons, and every once in a while we get comedic ‘host segments’, where they get up to hijinks on their space station (I forgot to mention, they live on a space station). These bits are well-meaning and quite funny — and in this big screen outing have been shot with a suitably filmic gloss that the video-shot TV episodes lack, which adds a surprising magnitude to the still-small-and-cheap sets and props — but the real meat of the humour is in the riffing over the film.

In this film, the film is This Island Earth, Joseph M. Newman’s 1955 sci-fi… film (“2½ years in the making!”). “Classic” wouldn’t be the word, though MST3K: The Movie provoked some controversy among some film critics because they considered This Island Earth to be an SF classic, one that didn’t merit the derogation that MST3K usually lavishes on B- (or lower letters) movies. On the evidence of what we see here (not, it should be noted, the full film, which runs a quarter-hour longer than MST3K: The Movie; including those host segments, quite a lot must be lost), This Island Earth is perhaps of higher quality than some of the films tackled by MST3K, but is clearly a cheap effort and no classic.

This Island cropped poster

Talking of things being shortened (I was, in the brackets), MST3K: The Movie is, unusually, a good fifteen minutes shorter than a regular episode of the series. There are reasons — partly to do with helping mainstream appeal, more necessary on the big screen than a minor cable network, and not wanting to outstay their welcome. Similarly, the jokes feature fewer obscure references than on TV and they’re more spaced out, to make sure people catch them (when laughing as part of a large audience, you see). This latter fact means that when the film is watched by yourself the gags can be more spread out than might be desirable, which is a shame. This improves as it goes on though — clearly most of what got lopped out of This Island Earth was cut from later on, and as the film they’re watching becomes harder to follow so we’re compensated with more laughs.

The quality of the humour varies, as is the case with so many comedies. For me, there were enough laugh-out-loud moments and significant chuckles to make it a good experience; equally, there were also a couple of fart-related gags, something I’ve never found funny personally. There are some current affairs-related references that not so much date the film as lose their currency as time wears on (this is 14 years old now after all), as well as culturally specific jokes that don’t carry across the pond. Such occurrences are an inevitably of this kind of humour, I think, and they’re not too prevalent to destroy the experience. That experience is very much like watching a movie with some matesMike and the bots when you’re in the mindset to take the piss out of the film. That is, if you get on with the characters (as it were) and sync with their sense of humour; if you dislike them or their humour, or like whatever they’re watching too much, then it’s probably more like some irritating yobs nattering away over something you’d quite like to watch thank you very much. (Equally, if you embark on this intending to watch This Island Earth, more fool you.)

MST3K: The Movie was disliked by the production team — too much studio interference during production left it an unpleasant experience. Tales of this pepper the web, if you want to go looking, but they include the studio forcing a story arc on the film, before conducting test screenings (to completely the wrong audience) which concluded they should cut out the resolution to said enforced story arc. Or the stupid release pattern, which failed so badly it’s never been repeated. MSTies have a more mixed response, as far as I can tell, but a significant number like it, particularly those for who it was their first experience of MST3K.

And that’s me, as you may remember. I can see that not everyone will like MST3K — the concept won’t appeal, or the style of humour won’t tickle some funnybones. But if the concept does appeal, the only way to tell is to try. Personally, I can’t wait to get stuck into more of the series. I believe there’s almost 200 episodes…

4 out of 5

Star Trek: Insurrection (1998)

2010 #81
Jonathan Frakes | 99 mins | TV (HD) | PG / PG

Star Trek: InsurrectionMany years ago, back when both the shows I’m about to mention were still on the air, someone drew a comparison that I felt summed up the whole of ’90s/’00s Star Trek. The two series in question were Farscape and Star Trek: Voyager, both of which concern humans trapped far away from Earth with no feasible way home, and the comparison went something like this: if the crew were offered a way to jump straight to Earth in exchange for a crewmember’s limb, in Farscape they’d discuss it briefly, then hack the limb off, hand it over, and be betrayed, all before the opening titles; in Star Trek: Voyager, they’d sit around discussing it for the whole episode before deciding “better not” and going on their way. Hopefully the point makes itself.

Insurrection seemed, apparently, the very personification of this idea. Rather than the broadly action-adventure style of First Contact, or other big contemporary sci-fi movies like Independence Day, The Fifth Element, Lost in Space, Armageddon, or even Star Wars Episode I — itself lamented (in part) for featuring too much discussion of trade blockades and whatnot — Insurrection concerns a minor dispute over a survey mission to a single planet. Yawn, right?

Picard had accidentally added a 0 to his iPad orderActually, this is when Insurrection is at its best. Action-adventure undoubtedly has a place in science-fiction, but so do wordier stories — when they’re done right, and when they’re where you expect them to be. You shouldn’t expect them from Star Wars; you should from Star Trek. (That doesn’t make Voyager’s attitude better than Farscape’s, incidentally; not if it was boring or implausibly honourable considering their situation. But that isn’t the matter at hand.) And so the first 45 minutes or so are mostly enjoyable. Critics say even this isn’t as deep as The Next Generation on TV got in its prime, but having not seen much of that I can’t compare; as a film by itself, the disputes and political wrangling kept me engaged. But then it begins an attempt to be all Exciting, at which point it begins to get dull, degenerating into a stock runaround and shoot-out, only with some disappointingly cheap CGI here and there.

Mad eyes; moodyThere’s a greater array of fan-pleasing nods and winks this time out. As with First Contact, they have to find an excuse to get Worf back on board (at the time, in universe continuity, he was on Deep Space 9 in Deep Space 9). Luckily little time is spent on this, but there are myriad references to DS9, the Dominion, the Borg, the Romulans — all of it irrelevant to the story at hand, all of it suggesting stuff was happening in the concurrent TV series that the filmmakers wanted fans to be sure they were aware of. Removed from that context by over a decade, and to a viewer not submersed in the Trek universe, it’s safe to say we don’t care. Elsewhere, Data gets a significant subplot — as per usual, then — and Picard gets a sort-of love interest. Perhaps it’s actually these bits the critics latched on to…

Die PicardMost negative reviews — so, most reviews — accused the film of being essentially a TV episode (or two, of course), not earning itself a spot on the big screen. They may have a point. The subject matter isn’t at fault — a planet with the ability to make everyone live forever has suitably large potential — but the execution of it is frequently low-key. This isn’t too bad in the first half, which maintains the interest as it unfurls the story, but when it degenerates into action in the second half it falls apart. It’s no longer interesting and, ironically, looks made-for-TV, lacking inspired direction or suitable scope. Perhaps it would’ve been better served as a TV episode; or, as a film, better served by a writer and/or director and/or producer with greater vision.

3 out of 5

Film4 and Film4 HD are showing the first ten Star Trek films across Saturday 16th and Sunday 17th October. Insurrection is on at 9pm on Sunday.
Star Trek: Insurrection is on Channel 4 today, Sunday 21st September 2014, at 3:30pm.

Inception (2010)

2010 #69
Christopher Nolan | 148 mins | cinema | 12A / PG-13

This review ends by calling Inception a “must-see”. I’m telling you this now for two reasons. Primarily, because this review contains major spoilers, and it does seem a little daft to end a review presumably aimed at those who’ve seen the film with a recommendation that they should see it.

Secondly, because Inception — and here’s your first spoiler, sort of — also begins at the end. Now, this is normally a sticking point for me: too many films these days do it, the vast majority have no need to. I’m not convinced Inception needs to either, but it makes a better job of it than most. It does mean that, as the film approaches this moment in linear course, you know it’s coming several minutes ahead of its arrival, but for once that may be half the point.

As you undoubtedly know, Inception is about people who can get into dreams and steal ideas. Now they’re employed to get into a dream and plant an idea. This is either impossible or extremely hard, depending on which character you listen to. And that’s the setup — it’s really not as complicated as some would have you imagine. What follows is, in structural terms, a typical heist movie: Leonardo DiCaprio’s Cobb is the leader, he puts together a team of specialists, they do the heist, which has complexities and takes up the third act. Where it gets complicated is that this isn’t a casino robbery or betting scam or whatever other clichés have developed in heist movie history, Cobb and Arthurbut the aforementioned implanting of an idea; and so, the film has to explain to us how this whole business works.

The explanation of the rules and the intricacies of the plot occupy almost all of Inception’s not-inconsiderable running time. There’s little in the way of character development, there’s (according to some) little in the way of emotion. But do either of these things matter? Or, rather, why do they have to matter? Why can’t a film provide a ‘cold’ logic puzzle for us to deduce, or be shown the methodology of, if that’s what it wants to do? When I watch an emotional drama I don’t complain that there’s no complex series of mysteries for me to unravel; when I settle down to a lightweight comedy I don’t expect insight into human psychology; musical fans don’t watch everything moaning there aren’t enough songs; you don’t watch a chick flick and wonder when the shooting’s going to start. That is, unless you’re being unreasonable with you expectations.

The film centres on Cobb, it uses Ariadne (Ellen Page) as a method to investigate Cobb, and everyone else plays their role in the heist. And that’s fine. Perhaps Ken Watanabe’s SaitoBath time could do with some more depth, considering his presence in that opening flashforward and his significance to Cobb’s future, but then perhaps he’s the one who most benefits from the mystery. Some would like Michael Caine’s or Pete Postlethwaite’s characters to have more development and, bluntly, screentime; but I think their little-more-than-cameos do a lovely job of wrongfooting you, and there’s nothing wrong with that. Some say the same thing about Lukas Haas’ tiny role, but I don’t know who he is so he may as well be anyone to me. Cast aside, there’s not much humour — well, no one promised you a comedy. At best you could claim it should be a wise-cracking old-school actioner, but it didn’t promise that either.

To complain about these things being missing is, in my view, to prejudge the film; to look at it thinking, “this is potentially the greatest film ever because, well, I would quite like it to be. And so it must have a bit of everything I’ve ever liked in a film”. Which is patently rubbish.

The Team

Taken on its own merits, Inception presents itself as a heist movie, a big puzzle to be solved, with a team leader who has some of his own demons. Now, you can argue that his demons are revealed in chunks of exposition rather than genuine emotion, and that might be a valid criticism that I wouldn’t necessarily disagree with; and you can argue that we’re not shown enough of the planning to fully appreciate the big damn logic puzzle of the heist, instead just seeing it unfold too quickly as they rush deeper and deeper into levels of dream, and I wouldn’t necessarily disagree with that either; and you can argue that some of the action sequences could benefit from the narrative clarity Nolan (in both writer and director hats) clearly has about which level’s which and how they impact on each other, and I wouldn’t necessarily disagree with that either… but if you’re going to expect the film to offer something it didn’t suggest it was going to… well, tough.

And the film isn’t entirely devoid of character, it’s just light on it. All the performances are fine. DiCaprio is finally beginning to look older than 18 and better able to convince as a man who has lost his family and therefore most of what he cares about. EamesHe wants a way home, he gets a shot at it, and he goes for it. Him aside, it’s a bit hard to call on the performances after one viewing: there’s nothing wrong with any of them, it’s just that they’ve not got a great deal to do — the film is, as noted, more concerned with explaining the world and the heist. How much anyone has put into their part might only become apparent (at least to this reviewer) on repeated viewings. Probably the most memorable, however, is Tom Hardy’s Eames, which is at least in part because he gets the lion’s share of both charm and funny lines.

The plot and technicalities of the world are mostly well explained. Is it dense? Yes. Some have confused this for a lack of clarity but, aside from a few flaws I’ll raise in a minute, everything you need is there. Some, even those who liked it, have criticised it for the bits it definitely does leave out. How exactly can Saito get Cobb home? Whose subconscious are they going into now? What are the full details of the way the machinery they use works? The thing is, it doesn’t matter. None of it does. It would’ve taken Nolan ten seconds to explain some of these things, but does he need to? No. Do you really care? OK, well — Saito is best chums with the US Attorney General, so he asks nicely and Cobb’s off the hook. Sorted. It’s not in the film because it doesn’t need to be; it’s not actually relevant to the story, or the themes, or the characters, or anything else. Nighty nightApparently this distracts some people. Well, I can’t tell them it’s fine if it’s going to keep distracting them, but…

It’s fine. Because Nolan only skips over information we don’t need to know — precisely because we don’t need it. Should it matter whose mind we’re in? Maybe it should. But it would seem it doesn’t, because it’s all constructed by Ariadne and populated by the target anyway, and apparently anyone’s thoughts can interfere — they never go into Cobb’s mind, but Mal is always cropping up, not to mention that freight train — so why do we care whose brain they’re in? It seems little more than a technicality. And as for how the system works… well, we’re given hints at how it developed, and the rules and other variables are explained (for example, how mixing different chemicals affects the level of sleep and, as it turns out, whether you get to wake up), but — again — we’re told everything we need to know and no more. Because you don’t need anything else. It’s all covered. And if it’s as complicated as so many are saying, why are you begging for unnecessary detail?

And I have more issues with other reviews, actually. I think the desire for more outlandish dreams is misplaced. It’s clearly explained that the dreamer can’t be allowed to know he’s dreaming, so surely if they were in some trippy psychedelic dreamscape — which would hardly be original either, to boot — they’d probably catch on this wasn’t Reality. AriadneOn the flip side, this rule could be easily worked around — “in dreams, we just accept everything that happens as possible, even when it obviously isn’t” — but where’s the dramatic tension in that? There’s tension in them needing to be convinced it’s real; if anything goes… well, anything goes, nothing would be of consequence, the only story would be them completing a danger-free walk-in-the-park mission.

Much has also been made in reviews of the skill displayed by editor Lee Smith in cutting back & forth between the multiple dream levels, a supposedly incredibly hard job. And it is well done, make no mistake — but it also sounds harder than it is. Really, it’s little different than keeping track of characters in three or four different locations simultaneously; it’s just that these locations are levels of dream/consciousness rather than worldly space. Still no mean feat, but not as hard as keeping three different time periods/narrators distinct and clear, as Nolan & co did in The Prestige.

This isn't in the film...

Then there’s the final shot, which has initiated mass debating in some corners of the internet (yes, that dire pun is fully intentional). In my estimation, and despite some people’s claims to definitiveness, it proves nothing. Some have taken it as undoubted confirmation that Cobb is dreaming all along — the top keeps spinning! Mal said it never stops in a dream! — but I swear we saw it stop earlier in the film, so was that not a dream but now he is in one? How would that work? Others have suggested Cobb is in fact the victim of an inception; that we’ve watched a con movie where we never saw the team, and couldn’t work out who they were. Perhaps; but for this to work surely it’s dependent on a way that we can work out who they were, and what their plan was, and how they did it? Otherwise we may as well start picking on every movie and sayCobb considers the ending “ah, but characters X, Y and Z are actually a secret team doing a secret thing, but we never know what the secret thing is, or what the result of that is”. In other words, it’s pointless unless it’s decipherable.

And still further, the top doesn’t stop spinning on screen. But you can make those things spin for a damn long time before they fall over, if you do it right, so who can say it’s just not done yet? If it does fall over, eventually, sometime after the credits end, then that’s that, it’s the real world after all. Presumably. And that’s without starting on all the other evidence throughout the film: repeated phrases, unclear jumps in location, the first scene that may or may not be different the second time we see it…

Something’s going on, but is it just thematic, or is it all meant to hint that Cobb’s in a dream? And if he is, who (if anyone) is controlling it? To what end? I’m certain that those answers, at least, aren’t to be found, so, again, are the questions valid? My view — on the final shot, at least — is, perhaps too pragmatically, that it’s just a parting shot from Nolan: it doesn’t reveal the Secret Truth of the whole film, it just suggests that maybe — maybe — there’s even more going on. Maybe. And I’m not sure he even knows what that would be or if there is; Debatebeyond that the top still spinning as the credits roll is an obvious, irresistible tease. He wouldn’t be the first filmmaker to do such a thing Just Because.

Or there’s always the ‘third version’: that the top doesn’t stop not because it doesn’t stop but because the film ends. Ooh, film-school-tastic. Also, stating the bleeding obvious. I believe it was suggested as a bona fide explanation by one of Lost’s producers, and so is surely automatically classifiable in the “tosh” bin along with that TV series. Presumably it’s ‘deep thoughts’ like that which led to an ending that left many fans unsatisfied. But I digress. He’s right in the sense that the film doesn’t tell us, but it’s not an explanation of it in and of itself unless you want to be insufferably pretentious: it is ambiguous, yes, but it’s not a comment on the artificiality of storytelling or whatever. And if it is… well, I’ll choose to ignore that, thanks, because, no.

Bored now

I alluded earlier to flaws. If anything, the final act heist is too quick. With, ultimately, four layers of dreams to progress through, not enough time is devoted to establishing and utilising each one. It’s as if Nolan set up a neat idea then realised he couldn’t fully exploit it. They have a week in one world, months in the next, years in the next… but it doesn’t matter, because events come into play that give them increasingly less time at each level. Would it not have been more interesting to craft a heist that actually used the years of dreamtime at their disposal, rather than a fast-edited & scored extended Cobb and Ariadne at the climax. Oo-er.action sequence across all four levels? It makes for an exciting finale when they need to get out, true, but I couldn’t help feeling it didn’t exploit one of the more memorable and significant elements enough.

Indeed, at times the film operates with such efficiency that one can’t help but wonder if there’s another half-hour cut out that it would be quite nice to have back. I appreciate some have criticised the film for already being too long; it would seem I quite decidedly disagree. And not in the fannish “oh I just want more” way that really means they should just get hold of a copy and watch it on loop; I literally mean it could be around half an hour longer and, assuming that half-hour was filling the bits I felt could handle some filling (i.e. not the omitted bits I was fine with nine paragraphs back), I would be more than happy with that. I did not get bored once.

Still on the flaws: Mal (that’d be Cobb’s wife — I’ve been assuming you knew this, sorry if I shouldn’t have) is talked up as a great, interfering, troublesome force… Cobb and Malyet she’s rarely that much of a bother. At the start, sure, so we know that she is; and then in Cobb’s own mind when Ariadne pops in for a visit, but that’s why he’s there so it goes without saying; and then, really, it’s not ’til she puts in a brief appearance to execute Fischer that we see her again (unless I’m forgetting a moment?) And apparently Ariadne has had some great realisation that Mal’s affecting Cobb’s work, and Ariadne’s the only one who knows this… but hold on, didn’t Arthur seem all too aware of how often Mal had been cropping up? Does he promptly forget this after she shoots him? Mal is a potentially interesting villainess, especially as she’s actually a construct of Cobb’s subconscious, but I’m not convinced her part is fully developed in the middle.

On a different note, some of the visuals are truly spectacular. I don’t hold to the notion, expressed by some disappointed reviewers, that we’ve seen it all before. The Matrix may have offered broadly similar basic concepts in places, but Inception provides enough work of its own for that not to matter. But there is another problem: we have seen it all before. In the trailer. It’s a little like (oddly) Wanted. That comic book adaptation promised amazing, outrageous, impossible stunts through an array showcased in the trailer. “Wow,” thought (some) viewers, “if that’s what’s in the trailer, imagine what they’ve saved for the film!” Turned out, nothing. And Inception is pretty much the same. The exploding Parisian street, the folding city, the Zero-G corridorzero-G corridor, the crumbling cliff-faces… all look great, but there’s barely any astounding visual that wasn’t shown in full in the trailer. Is that a problem? Only fleetingly.

But it’s the kind of thing that makes me think Inception will work better on a second viewing. Not for the sake of understanding, but to remove it from the hype and expectation. I’ve seen it now, I know what it is, I’ve seen what it has to offer, I’ve had the glowing reviews and the lambasting reviews either affirmed or rejected, and next time I can actually get a handle on what the film is like. Which makes for an anti-climactic ending to a review, really — “ah, I’ll tell you next time”. Well, I can say this:

Inception is certainly worth watching. I’m not sure it’s a masterpiece — maybe it is — but I’m certain it’s not bad. I don’t think it’s as complicated to follow as some believe, but maybe that’s just because I was prepared to pay attention, and equally prepared to disregard the bits that aren’t necessary rather than struggle to fully comprehend every minute detail. It is flawed, though perhaps some of those I picked up on can be explained (in the way I’m certain some others I’ve discussed can be explained). The very first kickIs it cold and unemotional? Not entirely. Is it more concerned with the technicalities of the heist and the rules of the game than its characters and their emotions? Yes. Is that a problem? Not really.

At the very least, if only for all the reaction it’s provoked and the debate it will continue to foster, Inception qualifies as a must-see.

5 out of 5

Inception placed 3rd on my list of The Ten Best Films I Saw For the First Time in 2010, which can be read in full here.

forever spinning

The World of Tomorrow (1998)

2009 #69a
Kerry Conran | 6 mins | Blu-ray | U

The World of TomorrowBefore Sky Captain, there was this: a six-minute reel, shot, edited and, er, special-effects-ed, by Conran on an amateur basis over four years, demonstrating the production techniques and storyline he had in mind for a feature-length homage / reimagining of ’40s cinema serials.

We’re used to incredibly impressive home-crafted effects-laden films these days, but keeping in mind this was finished 11 years ago, it’s quite impressive. Judged now, it’s clearly the very early days of such composited digital filmmaking, lacking some of the complexity and flair we now see. What it does still suggest is that, given a full budget, such an idea has potential, both in terms of the method and the retro-sci-fi ’40s-serial-style story. Certainly, in my opinion, it did produce a very entertaining film in exactly that vein.

In comparison to its big brother, nearly every shot is exactly duplicated in the final film. In fact, most don’t look much more primitive here. The resolution’s lower, it’s perhaps a bit jagged round the edges, and it’s in deliberately dirtied black and white rather than the glowing sepia-hued colour of the feature, but it shows the concept worked from the off.

The World of Tomorrow isn’t a great film in its own right — indeed, as the closing captions suggest, it’s really an extended trailer / proof of concept for something bigger. In the latter regard it shows all the requisite promise, and thankfully someone in the industry noticed too.

3 out of 5

Sky Captain and the World of Tomorrow (2004)

2009 #63
Kerry Conran | 102 mins | TV (HD) | PG / PG

Sky Captain and the World of TomorrowIf the Indiana Jones series was a bit more sci-fi (even than Crystal Skull, that is), it might be rather like this. First time writer-director Kerry Conran evokes ’40s cinema serials more thoroughly than Lucas or Spielberg ever dared with a globe-hopping tale of a mad scientist’s giant robots doing all sorts of damage in a quest for… well, that would spoil the ending.

In the telling, Sky Captain is every inch a Boy’s Own adventure, packing every facet of that genre of storytelling into its brisk running time. There’s secret bases, ray guns, giant robots, flying aircraft carriers, snow-bound Himalayan treks, creature-infested secret jungle islands, huge underground bases, space rockets, planes that are also submarines, tree bridges over impossibly deep gorges… If it’s part of the genre, it’s probably here, and all finally executed with ’00s-level special effects. In some respects it does move between set pieces and locations in an episodic fashion, but then that’s more a trait of the films it emulates — i.e. episodic serials — than a flaw in Conran’s plotting.

Still, some might view Sky Captain as little more than an exercise in filmmaking — it was one of the first movies to be shot entirely on blue-screen, around the same time as Sin City and a couple of others. There’s more to it than that, but it’s also hard to ignore the style this creates. The shooting process is far from perfect if one were trying to recreate real life, but here the whole look is so stylised that it hardly matters. The period setting is nicely evoked, combining myriad influences into an intricately realised retro-future style, coupled with a lovely sepia sheen over everything. It’s beautifully lit, while individual shots and editing are frequently reminiscent of a style from the ’40s (and earlier). Again, Conran is being deliberately evocative of films of the period, rather than a modern film set then; more La Antena than Star Wars.

Another much-discussed feat of technology is the resurrection of Sir Laurence Olivier as the film’s villain. Unfortunately, his brief appearance is underwhelming. Perhaps we’ve become too accustomed to modern technology resurrecting deceased actors for ‘new’ performances (not that it happens that often); but then again, what was done with Oliver Reed for Gladiator — four years before this — seemed more impressive than the small amount of hologram we see here, even though the digitally created shots were equally brief. It’s a shame, because using Olivier for this key role is quite neat, certainly better than casting a glorified extra. In fairness, then, it’s a part so small that very few appropriately-big names would agree to it, which perhaps permisses resurrecting Olivier after all

Among the real performances, the acting is a bit flat. Perhaps this is deliberately in-keeping with the emulated style, though Jude Law is always this bad so maybe not. Similar comments could be made of the screenplay, if one were being unkind. What it does manage is a good amount of humour — an essential part of the genre, as any Indiana Jones fan will tell you, but it’s by no means guaranteed in these over-serious times (thankfully, the likes of Star Trek and Transformers are occasionally breaking down this barrier to fun).

Breaking free of any self-imposed period constraints, Conran also produces a few exciting action sequences, such as a plane chase through the streets of New York. It’s incredibly hard to create spectacle these days, but Sky Captain occasionally manages it. There are also lots of fun little references to other things for the keen viewer to pick out. 1138 crops up, inevitably, but my favourite is some dialogue lifted from Orson Welles’ War of the Worlds.

Sky Captain is a healthy dose of retro-styled fun. Perhaps that makes it an acquired taste, but there’s certainly nothing wrong with that.

4 out of 5

My review of the proof-of-concept short that inspired Sky Captain can be read here.

La Antena (2007)

aka The Aerial

2009 #10
Esteban Sapir | 95 mins | TV | PG

La AntenaLa Antena is a Silent Film. And by that I mean there is no dialogue, though there is music, and it’s in black and white with low-budget (looking, at least) effects, though it was made in the 21st Century — but it is entirely in the style of those films made in the era before sound was technically possible. It could sit comfortably alongside ‘real’ silent films to the extent that the uninitiated might reasonably be fooled into believing it was one.

In some respects this is neither here nor there, though it will undoubtedly put some viewers off. For those with a more open mind or who are fans of silent movies, however, it’s a joy. This is mainly because it’s incredibly imaginative, especially with its visuals, which are often pleasantly barmy. The setting is a dystopian future (or alternate reality) where people can no longer speak (thus justifying the silent film styling), and this world is wonderfully realised without a hint of realism or awkward attempts to explain why things are the way they are. These days it’s a rare filmmaker who doesn’t feel the need to explain everything and make it fit in relation to our world, but Sapir is one of the few who trusts us to accept what’s going on — much as the great silent film directors did.

Sadly it isn’t flawless. Some elements of the plot get forgotten as things roll on (what happened to Mr TV’s son, for example?), perhaps a victim of the 50 minutes of cuts they chose to make for pace. Most of the symbolism is also fairly heavy handed, though one could argue that’s in keeping with the style, and at least means it’s all nicely noticeable. Even then a few bits are unavoidably leaden — particularly, the use of the swastika and Star of David felt uncomfortably irreverent to me.

Ratings-wise, La Antena is borderline — the sort of film I give four stars to now but then beats most five-star films to a high place on my year-end top ten (like The Prestige or Hellboy II or the five others that have done it). In which case it seems only fair to run the risk of awarding it full marks.

5 out of 5

Oscar-winning modern silent movie The Artist is on BBC Two tonight, Saturday 24th January 2015, at 10pm, and is reviewed here.

Sunshine (2007)

2008 #23
Danny Boyle | 103 mins | DVD | 15 / R

This review contains minor spoilers.

SunshineAfter branching out into the genres of horror (with 28 Days Later…) and ‘family’ (with Millions), Danny Boyle turns his hand to sci-fi with this effort, which tells the story of a spaceship in the apparently not-too-distant (but, clearly, distant enough) future transporting an improbably large nuclear bomb to restart our dying sun.

Sunshine is what some would call “grown-up science fiction”, often more concerned with the crew’s moral dilemmas than thrilling action set pieces or dazzling CGI. Luckily, though, the former aren’t too pretentious and both of the latter are still present. Similarly, the fact that it’s a British rather than American film is apparent early on: there’s an international crew (the Captain is even Foreign! Shocking!), there’s no time wasted on the melodrama of what life is like back on Earth, and the plot slow burns, carefully depicting the crew’s day-to-day relationships and tasks before, inevitably, It All Goes Wrong. The crew notice their failed predecessor floating nearby and have to decide whether to continue on their present course or divert to meet the other craft. I’m sure anyone can guess which option they choose. The ensuing slow slide from relatively minor problems to increasingly major ones fills most of the running time and, like every aspect of the film, is very well executed.

One stumbling block is that, in many ways, it’s territory that’s been trod before. Boyle and screenwriter Alex Garland mix in elements of Alien, 2001: A Space Odyssey, Armageddon, and no doubt several other spaceship-based movies. To their credit, it doesn’t feel like a total rip-off, but the influences are apparent. I was also reminded of the BBC miniseries Space Odyssey: Voyage to the Planets, though I doubt that was a huge influence! (It is quite good though, so you never know…)

Most reviews of Sunshine primarily criticise a shift in quality for the third act. It’s hard to disagree on this, as the film moves from a realistic(ish) Apollo 13-esque space mission movie into slasher horror territory. It almost works, though does feel a little like they were desperate for either a multiplex-pleasing round-off or anything that would carry the film through the last 30 minutes. The real let down is the final sequence, a logic-vacant confusingly-shot finale that consequently feels a tad disappointing.

Yet it’s not bad enough to make too large a dent in the film’s overall quality. The first hour may be better than the final half hour, but it’s all still good enough to pass. Ultimately, the weak ending’s only impact may be in knocking one star off the final score — though, without an alternate final act to compare it to (obviously), it’s hard to be certain it’s even that bad.

4 out of 5

Sunshine placed 10th on my list of The Ten Best Films I Saw For the First Time in 2008, which can be read in full here.

Done the Impossible: The Fans’ Tale of Firefly and Serenity (2006)

2008 #16
Jeremy Neish, Brian Wiser, Jared Nelson, Tony Hadlock and Jason Heppler | 79 mins | DVD

Done the ImpossibleOne of the more recent entries in the “fan documentary” sub-genre (which also includes the likes of Starwoids and Ringers: Lord of the Fans), Done the Impossible investigates the cult sparked by the prematurely-cancelled TV series Firefly and its continuation movie, Serenity — a movie that only exists thanks to the fans’ dedication.

The activism, and success, of Firefly’s fans (known as Browncoats) makes for a key difference from other fan docs: these aren’t just people who queue for obscene amounts of time to see something they like; these are people who helped turn a cancelled TV show into a DVD hit, and then a successful movie too. As such, as well as touching on the basics of fandom (forums, conventions, fanfic, and so on), this documentary is the tale of the rise and fall of the TV show and the making of the movie, but from the perspective of the fans rather than the filmmakers. That said, a noteworthy number of those involved in the film are interviewed, discussing their love for both the show and its fans, and often confessing to be fans themselves. These include six of the lead cast (one of whom hosts the documentary, and another narrates the DVD’s extras), writers and directors, and creator/writer/director (and God to fans) Joss Whedon.

As a film, Done the Impossible has a nicely loose structure, on the whole following the thread of the production story through to around the time of Serenity’s premiere, but taking time for diversions into personal recollections and general areas of Browncoatism. Actually having a story to tell gives the film an advantage over other fan docs (Ringers rather lacked one, for example) — even though there are diversions, there’s always a narrative to keep things moving forward. It certainly stops things from seeming too slow or repetitive.

Whatever you may think of them, Firefly and Serenity broke the rules, and in the process helped pave the way for other cancelled properties being revived by fan support. With its emphasis on personal recollections alongside the minutiae of fandom, Done the Impossible is undoubtedly of primary interest to fellow Browncoats, and perhaps anthropologists. But there should be broader interest in the story of a dedicated and unfailingly hopeful mass of people who came together, refused to give up, and, against all the odds, actually won.

4 out of 5