Daylight (1996)

2010 #87
Rob Cohen | 110 mins | TV (HD) | 12 / PG-13

Daylight is a disaster movie; the kind they apparently made lots of in the ’70s, and has seen a revival (to some degree) thanks to Roland Emmerich and his brand of apocalypse-bringing. This was made in the ’90s though and, lacking any self-aware qualities, might be seen as a throwback. Whether that matters is probably an issue for more well-versed disaster movie fans than I.

The plot concerns the collapse of an underwater car tunnel, trapping people inside (naturally). It’s a tunnel that connects Manhattan to another bit of New York. Or possibly New Jersey. To be honest, I can’t remember now. Suffice to say, it doesn’t matter, besides the points that, a) who doesn’t like a movie set in New York?, and b) it allows for a moderately diverse array of victims-in-waiting. How diverse? Not very. But a bit.

Following the collapse, a fireball rips through the tunnel. It seems to destroy most cars and kill most people, except for about a dozen survivors. How are they not killed by the fireball? Well, it seems to be by the good fortune of Because We Need Some Characters. Should you ever get stuck in an exploding tunnel, pray you find yourself in a disaster movie and had been doing something mundane yet passably interesting earlier on, and you might get to survive. Naturally some of these will die later, because a disaster movie works in more-or-less the same way as a slasher movie, only with less jumps. After a few “well, they sort of deserved it” characters are dispatched with, screenwriter Leslie Bohem seems to have drawn up a list of Which Characters Would It Be Most Tragic To Lose and started to work his way through them until he reached the end of the screenplay. I suppose it’s flat-out good advice for a disaster movie, but, try not to get too attached.

The film continues to stretch credibility to the max at every turn. Are there really a series of giant fans that Stallone could conceivably lower himself through to get into the tunnel? Maybe there are — it’s got to be ventilated somehow — but it doesn’t stop the sequence in which he does it from feeling like a science-fiction movie. On the bright side, the lack of concern for plausibility makes for a couple of moderately impressive effects sequences. Despite the notion that CGI has somehow made everything look more realistic, sometimes the limits of ’90s technology help. OK, most of Daylight’s effects still look like effects, but they’re at least as believable as the plasticky sheen that still pervades most CGI.

A closing pan up to the twin towers of the World Trade Center provides, thanks to hindsight, a crushing reminder of reality when it comes to disasters. It’s a shame that an arbitrary shot of a New York landmark almost inadvertently overshadows the whole film. I suppose any shot of the Center calls up those memories now, but it’s unfortunate that this one comes at the end of a disaster movie.

All things considered, Daylight’s pretty ridiculous; in fact, it’s so daft you might begin to wonder if someone actually researched the facts of what might happen in such a disaster and it’s all a case of Truth Is Stranger Than Fiction. Or perhaps it really is just The Movies. If you don’t care for disaster movies then it’s certainly not going to change your mind, but for anyone who is prone to liking them, Daylight is, for all its faults, an entertaining way to spend a couple of hours.

3 out of 5

Daylight is on ITV tonight, Friday 21st November 2014, at 11:15pm.

Sherlock Holmes Faces Death (1943)

2010 #79
Roy William Neill | 65 mins | DVD | U

After a shockingly long absence, I’m finally getting on with watching the Rathbone/Bruce Sherlock Holmeses. (I started this series over two-and-a-half years ago now — I think I’m watching them slower than they made them!)

Sherlock Holmes Faces DeathHe’s put down the hound of the Baskervilles; silenced the voice of terror; uncovered the secret weapon; had, um, some other adventures; and, uh, been to Washington… but now, Sherlock Holmes faces death!

Not a man in a black robe with a scythe, just, y’know, the threat. Of dying. Except there’s no threat, really. I suppose Sherlock Holmes Does Some Investigating With No Real Threat To Himself doesn’t sound quite as dramatic.

Nor, it would seem, does The Adventure of the Musgrave Ritual, the popular Conan Doyle story on which this film is loosely based. It’s not a tale I’m familiar with so can’t accurately comment on the faithfulness of screenwriter Bertram Millhauser’s adaptation, but it concerns the Musgrave family and their ancient ritual, so as the Rathbone/Bruce films go it’s practically word-for-word. It isn’t actually, of course, because the ritual at least has been changed significantly. Whatever the qualities of the original, the chess-based screen variant works marvellously.

Faces Death leaves behind the proto-Bond WW2 spying of the last three films (“it can almost be viewed as the starting point of a completely new Holmes series” asserts one review I’ve read) to involve Holmes in a genuine detective mystery (though still set during the war, it’s less front-and-centre). The story is packed with proper deduction, which is excellent, and to top it off Watson isn’t as bumbling as he could be, not that Bruce’s characterisation improves. Most of the humour comes, more appropriately, from a typically useless Lestrade, as well as frequently-drunk butler Brunton.

Relocated in the war years, the Musgrave manor is currently a home for convalescent soldiers, providing no end of potential suspects. Some may guess the culprit from the off, others will land upon them at other places throughout proceedings, but it seems to me there’s still enough going on to keep us guessing.

The film ends with another of Holmes’ speeches, this time less patriotic and more about the duties of man to his fellow men. It’s quite naively optimistic about mankind’s ability to care for others, though any analysis of humanity’s propensity or not for charity, and how that may have changed in the last 70 years, seems somewhat misplaced in discussion of a ’40s detective adventure.

The sixth film in the Rathbone/Bruce series is one of the best so far. And Rathbone finally has a sensible hairstyle to boot!

4 out of 5

Angels & Demons: Extended Version (2009)

2010 #100b
Ron Howard | 146 mins | Blu-ray | 15

Back in this blog’s early days, I established the rule that where a different cut of a film was not significantly different to the original version it wouldn’t be counted towards my total (assuming I’d seen the original, that is — if it’s the first time I’ve seen any version of the film, it still counts). There’s no hard criteria for what counts as “significantly different” though. A couple of additional minutes? No. A lot of additional minutes? Yes. Where’s the line between “a couple” and “a lot”? No idea. Thus far, I’ve left it up to “a feeling”, perhaps not always correctly (the I Am Legend “alternate theatrical version”, for instance, makes quite an impact with its new ending, but I didn’t give it a new number).

Which more-or-less brings us to the extended cut of Angels & Demons, which I first saw in the cinema in May 2009. This version is 7½ minutes longer than the “theatrical version” also contained on the Blu-ray disc, though it’s worth noting that’s the US theatrical version — the UK one was trimmed for violence. That’s not a hugely increased running time, true, but it has potential to make a difference. As I expect you’ve guessed from the lack of new number, in practice it doesn’t.

There are changes, of course there are, and they’re outlined here (though I swear I saw some of those bits in the cinema), but as you can see, most are barely noticeable — that list memorably describes one bluntly as a “useless extension”. While watching I wondered if the violence had been extended (I was right), and there was one line I found particularly funny which I thought I’d’ve remembered (indeed, it’s new), Pierfrancesco Favino as Inspector Olivettibut other than that if you’d told me this was the cut I watched in cinemas I’d believe you. This longer cut doesn’t make the film better or worse, just less suitable for younger viewers.

My general thoughts on the film aren’t much different to last time. Though I must be sure to mention Pierfrancesco Favino as Inspector Olivetti, the Vatican policeman who is actually one of the film’s best characters, injecting a modicum of charm and humour into proceedings while snatching almost all the best lines (not that there are many).

The tale moves at a pretty rollicking pace without attempting to force a sense of speed. From my point of view, a good hour shot by in what felt like half the time. I don’t think the perceived speed is because this was a second viewing, because I did notice it the first time, I just didn’t have a handy timecode ticking away next to the screen then. The chase structure and constant deadlines help ensure the pace rarely lets up as characters dash from one set-piece to the next. It doesn’t make for a deep or thoughtful movie, despite some of the ideas and history that are tossed around, but it does make for a moderately exciting thriller.

In this respect — that it’s an action-based thriller rather than a lot of talky theorising — I think it translates better to the screen than The Da Vinci Code did. That said, I’ve still not read the novel, so can’t comment on faithfulness. Wikipedia suggests it’s very close, though with a few appropriate modifications that don’t impact on the plot a great deal.

It’s still riddled with flaws, mind. Some of the dialogue is fairly atrocious (but at least it’s only some); exposition is often blatant and repetitive (we’re told what the preferiti are three or four times in as many minutes); some of the deductive leaps are a bit much; and the whole antimatter bomb still seems scientifically suspect. It all depends how much you’re willing to forgive, really. In a similar vein, one of the most contentious issues of Dan Brown’s novels is his use of “truth”. He mixes well-researched fact with his own creation at will, often leaving you to wonder if what you’re hearing is pure truth, truth bent to the plot, or a total fabrication. But then this isn’t a history or art lesson, it’s a mystery thriller, and if one wants to know more I’m sure there are books to read and documentaries to watch.

In short, then, the Angels & Demons extended cut is basically the same as the theatrical version. If you enjoyed that then you might want to seek this out for your next viewing, just because why not? If you weren’t impressed before, however, there’s no special incentive to try again.

3 out of 5

My original review of Angels & Demons can be read here.

Ministry of Fear (1944)

2010 #70
Fritz Lang | 83 mins | TV | PG

Ministry of FearI like cake. It’s all soft and sweet and tasty. But I don’t like cake as much as Stephen Neale, the protagonist of Ministry of Fear.

Neale (played by Ray Milland) likes cake so much that, as soon as he’s released from an asylum at the film’s start, he goes almost directly to a nearby fête to win a cake. And win it he does… though as he leaves with his prize, he’s told he didn’t win it after all. But Neale loves cake so much that he pays them off so he can keep it. Then he gets on a train to London — and he loves cake so much, he can’t resist tucking in straight away. At least he’s kind enough to give a piece to the blind man who shares the car with him. Except the blind man whacks Neale over the head, steals the cake and jumps off the (fortunately, stationary) train with it. Not because he loves cake too, but we’ll come to that.

But the blind man — who isn’t actually blind, as you may have guessed — hasn’t counted on just how much Neale loves cake. He jumps off the train too, giving chase. The not-blind blind man shoots at him, but that’s not enough to deter Neale from cake. It’s only when a Nazi bomb drops on the cake, destroying it (and the not-blind blind man) that Neale finally gives up. And even then he goes back to look for the cake later in the film.

I think he's about to cut the cake...Ministry of Fear isn’t really about cake, but the opening 20 minutes or so plays out more or less as above and it is rather amusing. Less amusing — and, in fact, part of the film’s biggest problem — is a ‘humorous’ epilogue that returns to the cake theme. I found it hilariously funny, but unfortunately for all the wrong reasons. The other part of the problem is the abrupt ending that immediately precedes this brief coda. On the bright side, everything is resolved and you can imagine the post-climax resolution scene for yourself, but it still leaves the tale’s telling cut short.

To say too much about what Ministry of Fear is actually about would ruin it, which I don’t want to do because in fact it’s a great twisty little thriller, a rather Hitchcockian ‘wrong man’ tale with a baked MacGuffin. You might need a decent suspension of disbelief to get through it, as Neale races round London trying to find out the truth behind the activities of a wartime charity and its army of little old dears, but doing so rewards with a tale where you can never be sure who is on whose side and where any character will end up.

Director Fritz Lang brings his customary expertise to proceedings, with several shots and sequences worthy of appreciation in their own right. Nazi drone, perhapsThe train cake theft and chase, for instance, could be thoroughly laughable thanks to the cake element and what’s clearly a studio-built wood/wasteland, but it’s atmospherically shot and, in its main burst of genius, scored only by the drone of a Nazi air raid taking place overhead. It makes for a more tense and effective soundtrack than most musical scores manage.

In spite of the potentially laughable opening and the need to suspend one’s disbelief — or, perhaps, because of it — Ministry of Fear is a most enjoyable wartime film noir in a Hitchockian mould.

4 out of 5

Snake Eyes (1998)

2010 #86
Brian De Palma | 94 mins | TV (HD) | 15 / R

Kick-Ass, Knowing, National Treasure 2, Matchstick Men, now Snake Eyes — I feel like I’m seeing a lot of Nicolas Cage of late. (To be precise, it’s five films in as many months.) It’s not a conspiracy, I assure you, just an almighty coincidence.

Unlike in Snake Eyes, in which it’s no coincidence that a top boxer throws a fight seconds before the US Secretary of Defense is assassinated right behind dirty cop Rick Santoro (Cage), all in a lovely 12-minute opening take. And there’s plenty more to it than that, but I wanted the sentence to be halfway legible. Who did it? Why? How’s it all connected? Who’s involved? Such are the questions to be answered in the ensuing near-real-time neo-noir.

Let’s start with the opening take. It’s a fake (there are eight cuts), which is pretty obvious, but it’s still a nifty way of starting the film. As well as being the kind of thing I always like to see, it sets up nearly everything we need to know for the rest of the film. Almost every element of the conspiracy is tucked away in there somewhere, from the blatantly obvious to the tiniest detail we won’t even notice. It’s just one of many long takes director Brian De Palma deploys throughout the film, including one that sails over various hotel rooms for no reason other than it looks pretty cool. Which is fine — there’s nothing wrong with looking cool, especially in a crime thriller film set in an Atlantic City casino.

Another thing I always like is real-time. I don’t know why, but there’s something pleasing about a story that unfurls in exactly the time it takes to tell it, that doesn’t skip over characters getting places or cheat our sense of relative time for a nifty editing-based twist (which I’m not saying can’t work — just look at Silence of the Lambs — but there’s also a skill in avoiding it). Perhaps there’s just a thrill in the logistical challenge of making the concept — which is highly unnatural to film and TV — work. The first season of 24 paid much attention to it, to good effect; later seasons didn’t and, in my opinion, suffered. Johnny Depp-starer Nick of Time also used it, though I can’t remember much about that except it was total rubbish. Snake Eyes doesn’t stick to its real-time as rigidly as 24, but it was good enough to satiate me. By the time it begins to deviate significantly from the concept, the story’s got so involving that it no longer matters.

And another thing I always like is a bit of noir. Snake Eyes fits the bill, with ‘heroic’ characters of questionable morality, voluptuous femme fatales, vicious villains, double dealings, punch-ups in shadowy alleys, and dozens of other generic signifiers that I’ll leave it for you to discover and/or remember. I was rather surprised to discover it wasn’t on Wikipedia’s era-encompassing list of film noir (until I added it): I’m not always that good at identifying what counts as post/neo-noir (one might ask “who is?” considering the genre’s broad/nonexistent definition), but I’d say Snake Eyes is pretty much undoubtable in its noir-ness.

Based on IMDb scores and Rotten Tomatoes ratings and whatnot, it seems Snake Eyes isn’t very well regarded. Honestly, I’m not sure why. Perhaps it’s too stylised for some tastes — not everyone will like the long takes, the flashbacks, the point-of-view shots, the split screen, or Cage’s usual OTT performance — but I enjoy all of these things when used well, and here they are. Cage, for instance, isn’t permanently OTT, finding the character’s more realistic side when called upon; his style doesn’t always work, this is certainly true, but here it’s a match.

If there’s one significant flaw, it’s that the ending is too much based on convenience and coincidence; and someone in the editing room should’ve paid more attention to removing all references to the original, deleted ending in which the casino got flooded. I have no idea why that was removed — maybe someone thought it was a bit ludicrous. But it sounds more satisfying than what was included, which, as noted, relies on a handy spot of coincidence and at least one action that seems out of character. I can forgive it though, because I liked everything else. And the post-climax montage is a suitably downbeat ending to our hero’s story — another noir trait there.

Snake Eyes certainly isn’t perfect — as well as the above, I’m sure some take issue with its occasionally implausible conspiracy plotting — but if one accepts that it’s set in a slightly more noir-ish world than our own, and that half the fun is to be had from De Palma’s visual trickery, I think there’s a lot to like. And like it I did.

4 out of 5

Snake Eyes is on BBC One tonight, Sunday 26th April 2015, at 11:35pm.

Matchstick Men (2003)

2010 #84
Ridley Scott | 111 mins | TV (HD) | 12 / PG-13

Matchstick Men ends with a twist. One of those great big changes-everything-you’ve-just-seen numbers that have a habit of making a film notorious. Yet I’m almost loath to mention it, because I’ve never read a review, preview, summary or what-have-you of the film that mentions there’s a twist. Maybe I’ve just been reading the wrong pieces; maybe no one cares; maybe they’re all just playing along trying to keep it secret. But not me, because I bloody hated it.

The twist, that is. The rest of the film is pretty good, but the twist undermines it — and not just because I knew it was coming. I don’t wish to sound boastful, but I knew it was coming before I even started watching, guessed from the little I did know about the film from one or two reviews and (sort-of-spoiler warning!) that they’d cast a 24-year-old as a 14-year-old. I spent the whole film hoping that my predicted twist wouldn’t come to pass, but, with crushing inevitability, it did. I didn’t guess every element of it before I began, though I picked up most as the film went along, and those that I didn’t get weren’t surprising either.

Is it easily guessable? I don’t know. It was to me. Perhaps I’ve seen too many heist-type movies or TV shows (watching several seasons of Hustle covers that one easily), or perhaps just too many films with twists, or perhaps it’s just my writer’s brain at work — the latter does have a tendency to make many films guessable. At the end of the day it doesn’t matter, because a guessable twist can still work. This one doesn’t.

Twists are fine. Twists can be great. As I said, you can guess a twist is coming and it can still work. A really good twist works even when you know for certain it’s coming; its existence raises what you’ve seen, makes it all work even on repeated viewings when the element of surprise is obviously gone. Matchstick Men doesn’t have that kind of twist. It has the kind of twist that undermines everything you’ve just seen. Not because it’s illogical — it isn’t in the slightest — but because it tramples over the film’s emotional resonance, in my opinion.

I don’t want to give away the twist here because, even if it’s a rubbish one, that’s a bit unfair on the film. I’d encourage you to watch it anyway and see what you think. And there are reasons to watch it anyway, even if some of the best ones are at least partially tossed away at the end.

Good things, then. The performances. Nic Cage can be awfully mannered and OTT quite often, but here it works. His character is inherently implausible — an obsessive-compulsive agoraphobe who’s also a con artist — but he plays it well, replete with tics and habits. It could easily be a caricature or spoof of the afflictions, and at times it threatens to tip the balance — when we see him obsessively cleaning to a jaunty “isn’t this funny” score, for instance — but the line is successfully trod most of the time.

Alison Lohman is also exceptionally good as a 14-year-old girl. It took a scene or two to convince me, but after that I was plenty on board with it. It occasionally takes some effort to remind yourself she was 24. As the third lead, Sam Rockwell plays a typical Sam Rockwell part. He does it very well, naturally, and there’s nothing to fault him on, but he’s been better elsewhere. The rest of the cast are absolutely fine but not exactly called on much — this is Cage’s film, and to a lesser extent Lohman’s. They have the emotional journey, the film’s heart-and-soul around its long(-ish) con ‘plot’ (which could just be lifted from any episode of Hustle… except it’s not even that complex).

It’s also, as you may have noticed, A Ridley Scott Film. It doesn’t feel like one. It has a ’00s-US-indie aesthetic in every regard and consequently feels like the work of a first-or-second-time young-ish director. Perhaps this is to Scott’s credit, but on the downside it lacks any distinctive qualities. I suppose it’s not fully at odds with the rest of his career — even when you try to pick a genre Scott’s known for, you often find only two or three examples of it in his CV; and there are several genres you can do it with — but if you hadn’t told me it was a Ridley Scott film I’d never have guessed, and I’d wager no one else would either.

Matchstick Men was a lot better than I’d expected, because most of the coverage I remember shoved it aside as a middle-of-the-road side project for Scott. It’s definitely better than that, if still not the “sweep the Oscars” success Ebert seems to think. But I wish they’d stuck with the decision to cut out the twist, not because I object to how it leaves our hero (which was the reasoning, apparently), but because it undercuts an awful lot of what’s good in the film and consequently left a bad taste in my mouth, all for the sake of some aren’t-we-clever-ness.

Stop the film about when Roy wakes up in a hospital bed. Imagine they got away with it and he went to live happily with his daughter. It’s not just a nicer ending, it’s a more whole one too. And then imagine that film on my end-of-year Top 10, because this one won’t be.

4 out of 5

Final Destination 3 (2006)

2010 #83
James Wong | 89 mins | TV (HD) | 15 / R

Never mind Death, it’s another force entirely that the makers of Final Destination need to worry about. The law of diminishing returns, to be precise, and it strikes the series hard in its third instalment.

The setup’s the same as the first two: teenager has premonition of an accident, kicks up a screaming fuss, a bunch of people are saved, the accident happens killing others — usually including some we assumed would be saved — and then Death begins to pick them off one by one. The twist this time (it’s a sequel, of course there’s a twist) is that the last photo taken of someone before they die includes a clue to their death, and our hero just so happened to be snapping away at everyone for the yearbook…

Unfortunately, this time out, no one can seem to make the concept work. FD2 was a very direct sequel, bringing back surviving characters (well, character) and building on the concepts — primarily, everyone who was saved in Film 2 had been saved before by encountering a Film 1 survivor post-plane crash. What it also did was add an element of fun to the thriller plot. We know they’re all going to die, we know it’s a mystical force, but it played around with how it would happen,Trepidation? The right feeling at the start of this film. with the ludicrously OTT setups that led to their death. It made it funny.

Final Destination 3 attempts most of this, but doesn’t succeed. We’ve got a wholly new set of characters, all of them high schoolers, losing the faintly interesting age diversity introduced in the second film. None of them are built up beyond the most surface of elements — the bimbos, the jock, the goths, the irritating one — and turn up one by one in order to die in a creative fashion.

Even the two leads we follow from victim to victim lack character, despite being given the whole film to develop some. Ryan Merrimen starts out as an irritating, stereotypical, loudmouth jerk, only to instantly discover a Surprising Sensitive Side when he survives because, well, the audience need to feel sympathetic towards him now. As the unwitting prophet, MopeyMary Elisabeth Winstead, soon to be seen as the ultimate object of geeky desire in Scott Pilgrim vs. the World, is a wet blanket, filling the film with mopery about failing to save everyone. I suppose, when compared to her aloof hipster role in Pilgrim, it at least shows she has range. Her character is supposedly a control freak, a fact we’re battered around the head with thanks to painful expository dialogue, but that thread goes nowhere.

So what of The Point of a Final Destination film: the deaths? Some are moderately inventive, and one or two even provoked a crumb of the intended amusement, but somehow it didn’t click as it was clearly intended to (i.e. more with the humour of the second than the fear of the first). Even the most appropriate deaths — like the bimbos being burnt alive in sunbeds — somehow fails to generate the required level of interest. It may be that they’re just not ridiculously complicated enough. They’re implausible, certainly, but… not implausible enough. By the end, the lack of creativity is just disappointing.

How you'll feel

As for the big opening — the poster-filling roller coaster crash — well, it follows in the footsteps of the second film more than the first. That is to say, in the first the plane just blew up (more or less), while in the second we were treated to an array of fanciful deaths in the extended pile-up sequence. You might expect the ‘coaster to just derail, but oh no: it goes back and forth, splits in half, people fly out, get hit by bits of track, fall onto spikes, fall… out… Maybe I was just in a bad mood or something but, like the rest of the deaths, it somehow didn’t work, didn’t fulfil the visceral need it was tilting at. I’d rather it had just derailed, plummeted to the ground — maybe exploding into an unrealistic fireball — and been done with.

Scream if you want it to end fasterPlus, having set up the whole photos-predict-deaths thing, it’s barely used. Most of the pictures are kept out of sight for as long as possible, and only a couple offer reasonably discernible clues to the character’s fate. The others are either blatant — such as the one where a gun’s being pointed at her head (it’s actually a nail gun that does her in, but that hardly qualifies as a twist) — or too meaningless — being half-blinded by a camera flash apparently equates to a firework hitting you in the face, or something.

With its third entry, the Final Destination series nosedives in quality. The first was an entertaining high-concept horror-thriller; the second more of the same but with a ludicrously humorous bent; the third tries its hardest to do both, but fails miserably to pull off either. No wonder they were intending to scrap the series until the fourth’s miraculous box office turnaround.

Talking of the fourth, I hear it’s even worse. Perversely, I almost can’t wait to find out how.

2 out of 5

True Lies (1994)

2010 #62
James Cameron | 135 mins | DVD | 15 / R

Quite how I’ve not got round to seeing True Lies until now is a little beyond me. Perhaps — no, definitely — if they’d re-released a better edition on DVD I’d’ve bought it and seen it then; but they never did, and so it’s taken ’til now to reach the top of my rental queue (not that my rental service works that way) and ‘force my hand’, as it were (because it’s certainly been on TV enough over the years).

True Lies is unusual on director James Cameron’s CV — though not, as things turned out, on Arnold Schwarzenegger’s — in that it’s a funny, daft comedy, a spoof of other action films. Where it differs from most spoofs is that it’s also a proper action movie. Most action-comedies can’t manage the former because they’re classed as the latter, with the limiting cast and budget to match, but Cameron’s background means he can put all the thrills, explosions and effects of an action movie into a comedy/spoof plot. Multiple boxes thoroughly ticked.

The comedy is quite broad — in particular, Tom Arnold is too OTT as Schwarzenegger’s sidekick — but it’s definitely a comedy, as opposed to an action movie that’s aware it’s a bit silly. Situations are pushed to extremes, clichés are played up, things go wrong in a way they’re liable to in real life but rarely do in films, action sequences are played for laughs as well as genuine excitement… The advantage to Cameron is he’s allowed to do some audacious things that might get laughed out in a straight actioner. The demise of the villain, for instance, is a great idea and great fun, but would be a step too far normally; but here that’s OK, because it’s allowed to be funny as well as cool.

Things go on a bit long in the middle, perhaps, when it gets bogged down in Harry dealing with his marital issues. But it’s a James Cameron film, of course it’s long in the middle. That said, it doesn’t feel like a James Cameron film — it’s far too funny. OK, sometimes it’s trying too hard to be funny rather than actually being funny, but a comedy is not what you expect from the rest of Cameron’s filmography, and it doesn’t feel distinctly ‘A James Cameron Film’ in the way that his Terminators, Aliens, Avatar, or even Titanic, do.

Other flaws emerge thanks to the film’s age. All the computer stuff feels a little dated now, but then that’s life (or rather, technology). It places the film firmly in that era of technological-ish thrillers that seemed to emerge as home computing was becoming more common, which makes the naïve computer sections actually a little nostalgic. Less forgivable are some really obvious stuntmen who stand in for Schwarzenegger. I don’t know if stunt people have always appeared so blatant — perhaps we’re just spoilt by the recent trend for actors to do everything themselves (and even if they don’t their face gets CG’d on).

True Lies isn’t perfect then, but the humour is funny enough and the action plenty exciting, particularly the famous Harrier Jump Jet-based finale. You can’t ask for more than that. Well, you can, but this’ll do.

4 out of 5

Final Destination 2 (2003)

2010 #76
David R. Ellis | 86 mins | TV | 15 / R

Final Destination 2 is daft. The concept’s daft, the new additions are daft, the characters are daft, and most of all the deaths are daft. And that’s why it’s an awful lot of fun.

If you’ve seen the first film (or read about the series ever) you’ll know the setup: girl has premonition of Big Accident — which, as a viewer, we’re treated to in all its gory detail — does something to save herself and group of strangers from dying in said accident, then they’re all picked off one-by-one by Death. We never actually see Death, but there’s no doubting that this isn’t just a helluva coincidence — there are rules and everything.

The rules don’t really matter. I mean, they do to the characters, and therefore to the plot — the whole climax is dependent on one of the new rules which, in spite of criticism from some fans (yep, the Final Destination series has fans), is actually a reasonable extension of the concept — but they don’t really matter to the viewer. What matters to the viewer is the deaths — the increasingly creative ways the writers/directors/producers/effects guys/stunt team/whoever have dreamt up to off the various characters. If this sounds unpalatable, the series probably isn’t for you.

To say any more about the deaths, then, would be to ruin the film. Trust that they are suitable inventive, occasionally surprising — there’s a neat twist in who the first handful of victims are — and the build up to each littered with red herrings and misdirections. Screenwriters J. Mackye Gruber and Eric Bress and director David R. Ellis (previously of Homeward Bound II: Lost in San Francisco — you can see how he got from that to two Final Destinations and Snakes on a Plane, right?) are all too aware that half the fun for the viewer lies in guessing what’s about to happen, and so scatter clues and hints to give us a fighting chance… something they don’t afford many of the characters, of course.

I use the word “characters” loosely. Most exist to be bumped off. Normally this would be dull, and if you’re really interested in where this concept might be taken — and, let’s be honest, it’s a potentially interesting and explorable concept — their lack of depth or interest may be distracting. But Final Destination, as a series, doesn’t promise depth or insight; it promises death. Inventive, funny death. Everyone one of them, incidentally, made me laugh out loud. Which is kind of sick, really; but it’s the ridiculously convoluted way each demise is brought about, and the OTT gore with which they’re inevitably executed, that meant I couldn’t help laughing at the filmmakers’ particular brand of audaciousness.

So yes, it’s all daft. And it’s probably a watch-once affair, because once you know what’s coming half the fun’s gone. (This is presumably why they’re doing OK in churning them out — audiences aren’t as interested in revisiting the films as they are in seeing the new ways people can be massacred.) But on this one viewing — which is pleasantly brief at under 90 minutes — I had fun. Daft fun of dubious morals, but fun nonetheless.

4 out of 5

Final Destination 3 is on Channel 4 and 4HD this Sunday, August 15th, at 10:50pm.

Inception (2010)

2010 #69
Christopher Nolan | 148 mins | cinema | 12A / PG-13

This review ends by calling Inception a “must-see”. I’m telling you this now for two reasons. Primarily, because this review contains major spoilers, and it does seem a little daft to end a review presumably aimed at those who’ve seen the film with a recommendation that they should see it.

Secondly, because Inception — and here’s your first spoiler, sort of — also begins at the end. Now, this is normally a sticking point for me: too many films these days do it, the vast majority have no need to. I’m not convinced Inception needs to either, but it makes a better job of it than most. It does mean that, as the film approaches this moment in linear course, you know it’s coming several minutes ahead of its arrival, but for once that may be half the point.

As you undoubtedly know, Inception is about people who can get into dreams and steal ideas. Now they’re employed to get into a dream and plant an idea. This is either impossible or extremely hard, depending on which character you listen to. And that’s the setup — it’s really not as complicated as some would have you imagine. What follows is, in structural terms, a typical heist movie: Leonardo DiCaprio’s Cobb is the leader, he puts together a team of specialists, they do the heist, which has complexities and takes up the third act. Where it gets complicated is that this isn’t a casino robbery or betting scam or whatever other clichés have developed in heist movie history, Cobb and Arthurbut the aforementioned implanting of an idea; and so, the film has to explain to us how this whole business works.

The explanation of the rules and the intricacies of the plot occupy almost all of Inception’s not-inconsiderable running time. There’s little in the way of character development, there’s (according to some) little in the way of emotion. But do either of these things matter? Or, rather, why do they have to matter? Why can’t a film provide a ‘cold’ logic puzzle for us to deduce, or be shown the methodology of, if that’s what it wants to do? When I watch an emotional drama I don’t complain that there’s no complex series of mysteries for me to unravel; when I settle down to a lightweight comedy I don’t expect insight into human psychology; musical fans don’t watch everything moaning there aren’t enough songs; you don’t watch a chick flick and wonder when the shooting’s going to start. That is, unless you’re being unreasonable with you expectations.

The film centres on Cobb, it uses Ariadne (Ellen Page) as a method to investigate Cobb, and everyone else plays their role in the heist. And that’s fine. Perhaps Ken Watanabe’s SaitoBath time could do with some more depth, considering his presence in that opening flashforward and his significance to Cobb’s future, but then perhaps he’s the one who most benefits from the mystery. Some would like Michael Caine’s or Pete Postlethwaite’s characters to have more development and, bluntly, screentime; but I think their little-more-than-cameos do a lovely job of wrongfooting you, and there’s nothing wrong with that. Some say the same thing about Lukas Haas’ tiny role, but I don’t know who he is so he may as well be anyone to me. Cast aside, there’s not much humour — well, no one promised you a comedy. At best you could claim it should be a wise-cracking old-school actioner, but it didn’t promise that either.

To complain about these things being missing is, in my view, to prejudge the film; to look at it thinking, “this is potentially the greatest film ever because, well, I would quite like it to be. And so it must have a bit of everything I’ve ever liked in a film”. Which is patently rubbish.

The Team

Taken on its own merits, Inception presents itself as a heist movie, a big puzzle to be solved, with a team leader who has some of his own demons. Now, you can argue that his demons are revealed in chunks of exposition rather than genuine emotion, and that might be a valid criticism that I wouldn’t necessarily disagree with; and you can argue that we’re not shown enough of the planning to fully appreciate the big damn logic puzzle of the heist, instead just seeing it unfold too quickly as they rush deeper and deeper into levels of dream, and I wouldn’t necessarily disagree with that either; and you can argue that some of the action sequences could benefit from the narrative clarity Nolan (in both writer and director hats) clearly has about which level’s which and how they impact on each other, and I wouldn’t necessarily disagree with that either… but if you’re going to expect the film to offer something it didn’t suggest it was going to… well, tough.

And the film isn’t entirely devoid of character, it’s just light on it. All the performances are fine. DiCaprio is finally beginning to look older than 18 and better able to convince as a man who has lost his family and therefore most of what he cares about. EamesHe wants a way home, he gets a shot at it, and he goes for it. Him aside, it’s a bit hard to call on the performances after one viewing: there’s nothing wrong with any of them, it’s just that they’ve not got a great deal to do — the film is, as noted, more concerned with explaining the world and the heist. How much anyone has put into their part might only become apparent (at least to this reviewer) on repeated viewings. Probably the most memorable, however, is Tom Hardy’s Eames, which is at least in part because he gets the lion’s share of both charm and funny lines.

The plot and technicalities of the world are mostly well explained. Is it dense? Yes. Some have confused this for a lack of clarity but, aside from a few flaws I’ll raise in a minute, everything you need is there. Some, even those who liked it, have criticised it for the bits it definitely does leave out. How exactly can Saito get Cobb home? Whose subconscious are they going into now? What are the full details of the way the machinery they use works? The thing is, it doesn’t matter. None of it does. It would’ve taken Nolan ten seconds to explain some of these things, but does he need to? No. Do you really care? OK, well — Saito is best chums with the US Attorney General, so he asks nicely and Cobb’s off the hook. Sorted. It’s not in the film because it doesn’t need to be; it’s not actually relevant to the story, or the themes, or the characters, or anything else. Nighty nightApparently this distracts some people. Well, I can’t tell them it’s fine if it’s going to keep distracting them, but…

It’s fine. Because Nolan only skips over information we don’t need to know — precisely because we don’t need it. Should it matter whose mind we’re in? Maybe it should. But it would seem it doesn’t, because it’s all constructed by Ariadne and populated by the target anyway, and apparently anyone’s thoughts can interfere — they never go into Cobb’s mind, but Mal is always cropping up, not to mention that freight train — so why do we care whose brain they’re in? It seems little more than a technicality. And as for how the system works… well, we’re given hints at how it developed, and the rules and other variables are explained (for example, how mixing different chemicals affects the level of sleep and, as it turns out, whether you get to wake up), but — again — we’re told everything we need to know and no more. Because you don’t need anything else. It’s all covered. And if it’s as complicated as so many are saying, why are you begging for unnecessary detail?

And I have more issues with other reviews, actually. I think the desire for more outlandish dreams is misplaced. It’s clearly explained that the dreamer can’t be allowed to know he’s dreaming, so surely if they were in some trippy psychedelic dreamscape — which would hardly be original either, to boot — they’d probably catch on this wasn’t Reality. AriadneOn the flip side, this rule could be easily worked around — “in dreams, we just accept everything that happens as possible, even when it obviously isn’t” — but where’s the dramatic tension in that? There’s tension in them needing to be convinced it’s real; if anything goes… well, anything goes, nothing would be of consequence, the only story would be them completing a danger-free walk-in-the-park mission.

Much has also been made in reviews of the skill displayed by editor Lee Smith in cutting back & forth between the multiple dream levels, a supposedly incredibly hard job. And it is well done, make no mistake — but it also sounds harder than it is. Really, it’s little different than keeping track of characters in three or four different locations simultaneously; it’s just that these locations are levels of dream/consciousness rather than worldly space. Still no mean feat, but not as hard as keeping three different time periods/narrators distinct and clear, as Nolan & co did in The Prestige.

This isn't in the film...

Then there’s the final shot, which has initiated mass debating in some corners of the internet (yes, that dire pun is fully intentional). In my estimation, and despite some people’s claims to definitiveness, it proves nothing. Some have taken it as undoubted confirmation that Cobb is dreaming all along — the top keeps spinning! Mal said it never stops in a dream! — but I swear we saw it stop earlier in the film, so was that not a dream but now he is in one? How would that work? Others have suggested Cobb is in fact the victim of an inception; that we’ve watched a con movie where we never saw the team, and couldn’t work out who they were. Perhaps; but for this to work surely it’s dependent on a way that we can work out who they were, and what their plan was, and how they did it? Otherwise we may as well start picking on every movie and sayCobb considers the ending “ah, but characters X, Y and Z are actually a secret team doing a secret thing, but we never know what the secret thing is, or what the result of that is”. In other words, it’s pointless unless it’s decipherable.

And still further, the top doesn’t stop spinning on screen. But you can make those things spin for a damn long time before they fall over, if you do it right, so who can say it’s just not done yet? If it does fall over, eventually, sometime after the credits end, then that’s that, it’s the real world after all. Presumably. And that’s without starting on all the other evidence throughout the film: repeated phrases, unclear jumps in location, the first scene that may or may not be different the second time we see it…

Something’s going on, but is it just thematic, or is it all meant to hint that Cobb’s in a dream? And if he is, who (if anyone) is controlling it? To what end? I’m certain that those answers, at least, aren’t to be found, so, again, are the questions valid? My view — on the final shot, at least — is, perhaps too pragmatically, that it’s just a parting shot from Nolan: it doesn’t reveal the Secret Truth of the whole film, it just suggests that maybe — maybe — there’s even more going on. Maybe. And I’m not sure he even knows what that would be or if there is; Debatebeyond that the top still spinning as the credits roll is an obvious, irresistible tease. He wouldn’t be the first filmmaker to do such a thing Just Because.

Or there’s always the ‘third version’: that the top doesn’t stop not because it doesn’t stop but because the film ends. Ooh, film-school-tastic. Also, stating the bleeding obvious. I believe it was suggested as a bona fide explanation by one of Lost’s producers, and so is surely automatically classifiable in the “tosh” bin along with that TV series. Presumably it’s ‘deep thoughts’ like that which led to an ending that left many fans unsatisfied. But I digress. He’s right in the sense that the film doesn’t tell us, but it’s not an explanation of it in and of itself unless you want to be insufferably pretentious: it is ambiguous, yes, but it’s not a comment on the artificiality of storytelling or whatever. And if it is… well, I’ll choose to ignore that, thanks, because, no.

Bored now

I alluded earlier to flaws. If anything, the final act heist is too quick. With, ultimately, four layers of dreams to progress through, not enough time is devoted to establishing and utilising each one. It’s as if Nolan set up a neat idea then realised he couldn’t fully exploit it. They have a week in one world, months in the next, years in the next… but it doesn’t matter, because events come into play that give them increasingly less time at each level. Would it not have been more interesting to craft a heist that actually used the years of dreamtime at their disposal, rather than a fast-edited & scored extended Cobb and Ariadne at the climax. Oo-er.action sequence across all four levels? It makes for an exciting finale when they need to get out, true, but I couldn’t help feeling it didn’t exploit one of the more memorable and significant elements enough.

Indeed, at times the film operates with such efficiency that one can’t help but wonder if there’s another half-hour cut out that it would be quite nice to have back. I appreciate some have criticised the film for already being too long; it would seem I quite decidedly disagree. And not in the fannish “oh I just want more” way that really means they should just get hold of a copy and watch it on loop; I literally mean it could be around half an hour longer and, assuming that half-hour was filling the bits I felt could handle some filling (i.e. not the omitted bits I was fine with nine paragraphs back), I would be more than happy with that. I did not get bored once.

Still on the flaws: Mal (that’d be Cobb’s wife — I’ve been assuming you knew this, sorry if I shouldn’t have) is talked up as a great, interfering, troublesome force… Cobb and Malyet she’s rarely that much of a bother. At the start, sure, so we know that she is; and then in Cobb’s own mind when Ariadne pops in for a visit, but that’s why he’s there so it goes without saying; and then, really, it’s not ’til she puts in a brief appearance to execute Fischer that we see her again (unless I’m forgetting a moment?) And apparently Ariadne has had some great realisation that Mal’s affecting Cobb’s work, and Ariadne’s the only one who knows this… but hold on, didn’t Arthur seem all too aware of how often Mal had been cropping up? Does he promptly forget this after she shoots him? Mal is a potentially interesting villainess, especially as she’s actually a construct of Cobb’s subconscious, but I’m not convinced her part is fully developed in the middle.

On a different note, some of the visuals are truly spectacular. I don’t hold to the notion, expressed by some disappointed reviewers, that we’ve seen it all before. The Matrix may have offered broadly similar basic concepts in places, but Inception provides enough work of its own for that not to matter. But there is another problem: we have seen it all before. In the trailer. It’s a little like (oddly) Wanted. That comic book adaptation promised amazing, outrageous, impossible stunts through an array showcased in the trailer. “Wow,” thought (some) viewers, “if that’s what’s in the trailer, imagine what they’ve saved for the film!” Turned out, nothing. And Inception is pretty much the same. The exploding Parisian street, the folding city, the Zero-G corridorzero-G corridor, the crumbling cliff-faces… all look great, but there’s barely any astounding visual that wasn’t shown in full in the trailer. Is that a problem? Only fleetingly.

But it’s the kind of thing that makes me think Inception will work better on a second viewing. Not for the sake of understanding, but to remove it from the hype and expectation. I’ve seen it now, I know what it is, I’ve seen what it has to offer, I’ve had the glowing reviews and the lambasting reviews either affirmed or rejected, and next time I can actually get a handle on what the film is like. Which makes for an anti-climactic ending to a review, really — “ah, I’ll tell you next time”. Well, I can say this:

Inception is certainly worth watching. I’m not sure it’s a masterpiece — maybe it is — but I’m certain it’s not bad. I don’t think it’s as complicated to follow as some believe, but maybe that’s just because I was prepared to pay attention, and equally prepared to disregard the bits that aren’t necessary rather than struggle to fully comprehend every minute detail. It is flawed, though perhaps some of those I picked up on can be explained (in the way I’m certain some others I’ve discussed can be explained). The very first kickIs it cold and unemotional? Not entirely. Is it more concerned with the technicalities of the heist and the rules of the game than its characters and their emotions? Yes. Is that a problem? Not really.

At the very least, if only for all the reaction it’s provoked and the debate it will continue to foster, Inception qualifies as a must-see.

5 out of 5

Inception placed 3rd on my list of The Ten Best Films I Saw For the First Time in 2010, which can be read in full here.

forever spinning