Mission: Impossible – Fallout (2018)

2018 #164
Christopher McQuarrie | 147 mins | cinema | 2.39:1 | USA & Hong Kong / English & French | 12A / PG-13

Mission: Impossible - Fallout

You can keep your Infinity Wars and your Incredibles 2sthis is the movie I’m most hyped for in 2018. I’ve been looking forward to it ever since it was announced we’d be getting another impossible mission from writer-director Christopher McQuarrie, who knocked it out of the park with the superb Rogue Nation. Anticipation only intensified with the fantastic trailers (that first one, scored to a Lalo Schifrined-up version of Imagine Dragons’ Friction, is a work of art in itself), and reached fever pitch with the influx of super-positive reviews in the past couple of weeks. Living up to the hype began to seem like an impossible mission all of its own.

Well, if there’s one thing Ethan Hunt and his IMF teammates can pull off, it’s… a rubber mask. But if there’s another, it’s the impossible — and how!

Two years after the events of Rogue Nation, Hunt (Tom Cruise, obv.) and his regular sidekicks Benji Dunn (Simon Pegg) and Luther Stickell (Ving Rhames) are after three stolen plutonium cores that could be used to make nuclear bombs. They must stop them falling into the hands of The Apostles, a radical group seeking to execute the manifesto of John Lark, a shadowy figure the intelligence services have been unable to identify, who seeks to bring about a seismic change in the world order. When the IMF’s attempt to acquire the plutonium goes sideways, Hunt is assigned a CIA minder, August Walker (Henry Cavill), with orders to let nothing get in his way of finding The Apostles — including Hunt.

From there, we’re heading into proper spoiler territory (I already rewrote that last paragraph to avoid giving away an early twist. You’re welcome, readers). However, as the trailers have already revealed, the storyline brings back into action the last film’s antagonist, Solomon Lane (Sean Harris), as well as Ilsa Faust (Rebecca Ferguson), the MI6 agent whose allegiances were constantly under question in Rogue Nation. She was ultimately confirmed to be on the side of good, but was supposed to be leaving the game. Why is she back? And whose side is she on now?

Faust-Ethan pact (that's a pun, FYI)

The plot that mixes all of this together gets… complicated. In some respects there’s a clear throughline from one action set piece to the next, but in others it can leave you reeling as it rockets from twist to reveal to counter-twist to counter-reveal. Mostly I think you have to go with the flow and accept whatever’s happening in the moment — if you start to think about the bigger picture (how people knew what when, and how they planned for this, that, and the other), it’ll make your head spin. Naturally, I was trying to do the latter, and got completely lost at one point in the middle when there’s an assault of back-and-forth twists about who has the upper hand. Again, if you just accept it and go with it, it’s fine, but try and unpick the logic of the whole thing in the moment and, well, you’ll be so busy thinking that you’ll probably miss another twist. Personally, I have a lot of faith in McQuarrie as a screenwriter, and I have no doubt the whole thing does make sense (or enough of it, at any rate), but he’s too busy racing along to let the film stop and allow you to confirm it for yourself.

Fiddly plots are nothing new to the Mission franchise, of course: the very first one was (and often still is) criticised for having a story that’s more impossible to follow than a typical IMF mission is to execute. What is new to Fallout’s story is that it’s a sequel. Obviously, there are four other Mission: Impossible sequels, but they’re all standalone movies really. With the return of Lane and Faust, plus some of the baggage they had with them, a lot of Fallout spins out of Rogue Nation — it’s unquestionably a direct sequel. And, once again without wanting to get spoilery (though, again, this is partially given away in the trailers), it also picks up on hanging threads from movies even further back in the series. In this respect it’s a great film for certified Mission fans: there are a number of payoffs and answers to questions that are only still thought about by such devotees; but it’s also done in such a way that it never obstructs the fun for casual viewers. That goes for the whole sequel thing: although the storyline is grounded in the events of Rogue Nation, Fallout gives you enough info that you could watch it as a standalone.

Long walk off a short aeroplane

Talking of Rogue Nation, about 24 hours before seeing Fallout I listened to Empire’s legendary three-hour Rogue Nation spoiler podcast, in which McQuarrie talks a lot about the writing process of a Mission movie, and what he learned about that during Rogue Nation. With his observations fresh in my mind, it shed an interesting light on Fallout — how and why it was doing certain things, as well as about when it chose to do them. Perhaps that’s why I was able to spot some of the reveals and stuff, because I knew the (self-imposed) rules McQuarrie was playing by. But there are some fascinating contrasts, too. For one not-really-spoilery example (because I’m going to talk about literally the first scene of the movie now), in the podcast he talks about how Mission films have to begin with a burst of action — no plot, no story, just straight into an action scene. It’s partly about giving the audience an instant thrill, but it’s more about letting them settle into watching the movie before you throw important information at them. But Fallout does literally the opposite: the first scene sees Hunt receive one of the series’ famous briefings (delivered, as always, in a completely different manner to how we’ve seen it done before), and that, as it’s precisely designed to do, delivers a massive infodump of plot. Now, how much of it you need to take in I’m not sure — various bits are explained again later as they become pertinent — but it certainly implies you should be paying attention. I’m in no way criticising this (I really liked everything in the pre-titles), it’s just an interesting contrast to how McQuarrie said things ‘needed’ to be done last time.

Another thing from the podcast: one rule they set themselves on Rogue Nation, which ended up being a massive thorn in their side, was that there had to be constant escalating tension, meaning the film had to end with the biggest action sequence of all. This was a self-imposed rule, but they struggled with it for ages before they finally realised it just wasn’t what the story demanded, which was when they alighted on the ending that saw Hunt outsmart Lane rather than engage in a massive action scene with him. Clearly McQuarrie came into Fallout more prepared, however, because while there are big stunts and action scenes throughout the film, the finale is the largest, most complicated, most dynamic, and most impressive sequence of the lot.

Watch that ankle...

And so we’ve come to the real point of the movie; the thing the trailers and posters and behind-the-scenes videos have all sold it on: the action sequences. Simply, they’re incredible. Cruise’s dedication to giving the audience something new and exciting and awe-inspiring to watch is second to none. He spent literally years preparing for this film, learning to fly a helicopter and perform HALO skydives. That’s him flying the helicopter. That’s him jumping out of a plane. That’s him doing all sorts of other stuff too, like riding against traffic on a speeding motorbike, or jumping across rooftops, or falling off the side of a mountain. The only effects work here is for the odd spot of safety-rig removal or, I presume, one or two moments that would be impossible to achieve safely in real life. And this dedication has paid off: it’s so much more thrilling when you know this has all been performed for real than it is to watch some pixels or someone on a green screen. Those kinds of effects have their place in other movies, and can provide a thrill within the context of the story, but they nonetheless lack the tangibility that doing it for real provides, and the knowledge it’s a genuine feat you’re watching adds a whole extra thrill of its own.

In filmmaking terms, McQuarrie does all he can to match Cruise’s drive to entertain us with his daring — not by being daring himself, but by showing off Cruise’s efforts in the best way possible. McQuarrie favours going without score for the action scenes, letting the sounds of revving engines, squealing brakes, thumping punches, and all kinds of crunching and smashing and thudding, be the only music you need. The tension and excitement comes purely from the physical feats on display, plus the camerawork and editing that showcase them. It works like a charm. I’ve seen music-less action sequences in the past where you feel the absence on the soundtrack; like something more is required. Early on in Fallout, I noticed the absence of music during these scenes only because I was aware McQuarrie favoured it that way, and because of how much it wasn’t needed. But by the end of the film, I was too hooked to care — I honestly can’t tell you if Fallout’s big finale sequence has music or not, because it grabs the attention so thoroughly that I’d just stopped being aware.

Arms fully loaded

Of course, other parts of the movie do have a score, provided by Lorne Balfe. Thanks to where it’s been applied, much of it is atmospheric rather than the pulse-racing theatrics you expect of an action movie score, though he makes nice use of Lalo Schifrin’s original themes — both the main one and The Plan — to provide grace notes where required. Plus there’s the big title sequence to really show off that iconic main number — and, like Rogue Nation, we’re treated to it twice. At my screening the houselights came up and people started walking out during the second one, which kind of bugged me — it’s not just names scrolling, it’s part of the movie, McQuarrie using it as a kind of final hurrah to send you away with (just as he did in Rogue Nation — he’s repeating the ‘trick’ because it works so damn well). Personally I prefer Joe Kraemer’s rendition of the title theme from last time, but Balfe’s is a worthy alternative.

Also new to the franchise is cinematographer Rob Hardy, who’s delivered some gorgeous photography here. Not in a showy way, but there’s a richness to some shots, plus consistently great choices of angles and camera moves. The entire thing is about forward momentum — from set piece to set piece to set piece — and that’s conveyed by the way the camera moves, too. Even, for example, when cars drive up to buildings: rather than just observe it, the camera’s behind them, low to the ground, speeding along. Rarely has some people arriving at a near-empty airfield to get on a plane felt so exciting. I believe the film was shot mostly on 35mm, and those who care about such things will surely notice the benefit in many sequences. The big exception is the couple of sequences that use an IMAX ratio if you attend such a screening, which were shot in digital 8K (the need for small, light cameras precluded the use of genuine IMAX ones). Long gone are the days when mixing film and digital would make the difference obvious, however, and the switch between formats is entirely unnoticeable.

IMF class of 2018

If there’s one disappointment, it’s that the trailers gave too much away. Technically there’s a shedload of plot stuff they didn’t reveal, but honestly, the plot’s not where the real entertainment value lies. For one thing, seasoned viewers will see most or all of the twists coming. Maybe they could’ve kept some returning characters a surprise, but they’re all in the trailer too. No, this film is all about the incredible action, and story context only adds so much to that. What it does add, at least, is tension: the “oh my God, Tom Cruise is doing what?” factor may’ve been burned up by the trailers, but the edge-of-your-seat suspense about whether Ethan Hunt can achieve his goals is still there. And while the mind-boggling-ness of a first impression may be gone, the stunts are still genuinely spectacular — so much so that you can watch them again and again and still be thrilled, which means they do survive being in the trailers. Of course, if you were lucky (or sensible) enough to avoid those advertisements… boy, are you in for a treat!

Even if you didn’t, I still think it’s a treat — they went and put all the best bits in the trailer and yet it’s still bloody spectacular. I think Rogue Nation may’ve had a better story, but nothing beats Fallout for adrenaline and spectacle. Well, every Mission movie is different in its own way, has its own strengths, and it’s clear what Fallout’s are. Personal preference will therefore dictate where you rank it next to the other movies, but what I’ll say is this: in a series where the level of consistency is so high that my personal favourite is usually whichever one I happen to be watching at the time, Fallout easily stands toe to toe with the rest.

5 out of 5

Mission: Impossible – Fallout is in UK cinemas now, and in the US from this evening.

It placed 1st on my list of The 26 Best Films I Saw For the First Time in 2018.

Mission: Impossible III (2006)

The 100 Films Guide to…

Mission: Impossible III

The Mission Begins

Also Known As: M:i:III

Country: USA, Germany, China & Italy
Language: English
Runtime: 126 minutes
BBFC: 12A
MPAA: PG-13

Original Release: 3rd May 2006 (11 countries)
UK Release: 4th May 2006
US Release: 5th May 2006
Budget: $150 million
Worldwide Gross: $397.85 million

Stars
Tom Cruise (A Few Good Men, Edge of Tomorrow)
Philip Seymour Hoffman (Capote, The Master)
Ving Rhames (Con Air, Piranha 3D)
Michelle Monaghan (Kiss Kiss Bang Bang, Source Code)
Billy Crudup (Almost Famous, Watchmen)
Laurence Fishburne (The Matrix, John Wick: Chapter 2)

Director
J.J. Abrams (Star Trek, Star Wars: The Force Awakens)

Screenwriters
J.J. Abrams (Armageddon, Super 8)
Alex Kurtzman (The Island, Transformers)
Roberto Orci (The Legend of Zorro, Star Trek)

Based on
Mission: Impossible, a TV series created by Bruce Geller.


The Story
Ethan Hunt and his IMF team must track down ruthless arms dealer Owen Davian before he can get his hands on the Rabbit’s Foot, a potentially catastrophic weapon.

Our Heroes
Ethan Hunt has semi-retired to a life of (to-be-)wedded bliss and training new recruits, until his protégé, Lindsey Farris, goes missing on an undercover op and Ethan is persuaded back into active duty to rescue her. For that he’ll need a team, including his regular partner, hacker Luther Stickell, plus pilot Declan Gormley, and Zhen Lei, whose particular skillset I’m not sure is clarified beyond being kick-ass and looking good in a dress. Back at IMF HQ, there’s also a helping hand from funny British tech whizz Benji Dunn.

Our Villain
Owen Davian is not a man to be messed with — and when Hunt and his team do, Davian is hellbent on revenge. As portrayed by the peerless Philip Seymour Hoffman, he’s the most genuinely threatening villain of the entire series.

Best Supporting Character
The head of the IMF, Theodore Brassel, is a superb turn from Laurence Fishburne — commanding and imposing, but also drily hilarious. It’s a shame they never had him back. Alec Baldwin has taken over basically the same role in Rogue Nation and Fallout, and he’s good, but Fishburne was really good too.

Memorable Quote
“It’s unacceptable that chocolate makes you fat, but I’ve eaten my share and guess what?” — Brassel

Memorable Scene
The IMF team’s unofficial mission to capture Davian from a party in Vatican City, which involves stopping traffic in central Rome, overleaping security walls, blowing up sports cars, and, most fundamentally, switching out Davian for Hunt — wearing one of the series’ trademark masks, natch.

Memorable Music
Nothing against Michael Giacchino’s original score, but there’s no besting Lalo Schifrin’s fantastic main theme.

Truly Special Effect
The movie actually has loads of model work and CGI, as the special features attest, but the vast majority of it is totally invisible — as is the single greatest effects moment. It comes when Hunt puts on a mask of Davian: as he slips the mask over his head, the camera tracks around behind Luther, briefly hiding Hunt from our view — we assume it’s for the sake of an invisible cut to switch Cruise for Hoffman, but no: as the camera emerges out the other side, it’s still Cruise + latex. Only then, as Luther attaches the mask properly, is there a completely unnoticeable transition to the real Hoffman. Not only is it a superb bit of work, but it helps sell the idea that these masks are plausible — we’ve just seen him put one on, so they must be!

Previously on…
Starting out as a ’60s TV series created in the wake of James Bond’s success, Mission: Impossible’s own popularity saw it run for seven seasons into the ’70s, before being revived in the ’80s for two more seasons, and then relaunched as a Tom Cruise film franchise in the ’90s. As this one has “III” in the title, you can probably deduce that it was preceded by two others.

Next time…
Ditching the numbering, the M:I films have continued with Ghost Protocol, Rogue Nation, and this week’s new release, Fallout. Already a huge critical success (scoring 97% on Rotten Tomatoes), there’s no reason to think we won’t be seeing more in the future.

Awards
1 Empire Award (Scene of the Year (the bridge attack))
1 Empire Award nomination (Best Thriller)
5 Saturn Award nominations (Action/Adventure/Thriller Film, Actor (Tom Cruise), Supporting Actor (Philip Seymour Hoffman), Director, Special Effects)
3 Teen Choice Awards nominations (Action Adventure, Actor: Drama/Action Adventure (Tom Cruise), Actress: Drama/Action Adventure (Keri Russell))
1 World Stunt Awards nomination (Best High Work)

Verdict

This is where the Mission: Impossible series as we know it today begins, both stylistically (although the series never adopts a house style, the pure individuality of Brian De Palma or John Woo won’t be seen again) and narratively (while most of the plot points from 1 and 2 are never referenced again (bar an Easter egg or two), there’s stuff introduced here that’s still a major part of the series in Fallout). That said, it’s still very much a standalone movie (the series has never become reliant on continuity, though it looks like Fallout may change that somewhat).

And what of it as a film in itself, then? Well, kind of ironically, it has more action than the John Woo movie — there’s set piece after set piece after set piece. And I don’t mean that in a bad way, because they’re almost all phenomenal examples of suspense or action filmmaking. Though, it must be said, a mite too much of it is enabled by green screen, lacking the done-for-real extravagance of the films that follow. And there are a couple of exceptions to that “phenomenal” assessment: the Shanghai skyscraper heist, which feels like they knew the film was going on too long and so what should be a huge section is rushed, with the middle chopped out; and the climax, which has its moments but is rather underpowered, just a runaround in some houses.

That said, the finale does keep the focus on Hunt and his new wife, which is only fitting. This is the series’ most emotional and human film — all the stuff with Ethan and his home life/relationship is absolutely central to the movie; and the villain chooses specifically to mess with both Ethan’s protégé and his missus, making this the most “this time it’s personal” of the Missions. It isn’t even that concerned about its own big threat, making the Rabbit’s Foot the most MacGuffin-y MacGuffin ever. It’s never explained what it is — in fact, that’s even made into a bit of a joke in the penultimate scene. But we get the stakes because they have Benji give a theory about what it could be, so we know its potential. It’s neatly managed so that we believe this thing matters, but we remain focused on the characters instead of “what happens if they use the Rabbit’s Foot?” (Well, some of us do: according to Christopher McQuarrie, the lack of explanation didn’t go down well with test audiences, since when Cruise has taken it to heart that audiences like things to be explained.)

All in all, whenever I watch M:i:III I end up loving it more than I think I will — it’s an incredibly proficient, entertaining action-thriller. That I’d still rank it near the bottom of the franchise says more about the quality of the other instalments than it does the film itself.

The new Mission: Impossible, Fallout, is released in the UK today and in the US on Friday.

The Navigator: A Medieval Odyssey (1988)

2018 #162
Vincent Ward | 92 mins | Blu-ray | 1.85:1 | Australia & New Zealand / English | 12* / PG

The Navigator: A Medieval Odyssey

1348: the Black Death is sweeping across Europe. A remote mining village in Cumbria is yet to be afflicted, but they fear the disease is close at hand. When young Griffin (Hamish McFarlane) reveals he’s been having visions of a quest to a great cathedral, they decide this is their best hope for salvation: a band of brave men will follow Griffin’s vision and make an offering to God so he will protect the village. The journey begins by travelling down a pit so deep it’s rumoured to lead to the other side of the world. As they emerge, they’ve unwittingly travelled not only across the world, but also forward in time some 640 years, to New Zealand, 1988.

If that sounds like an adventure movie but also a bit, well, weird, then you’ve probably got a handle on The Navigator already. It’s a men-on-a-mission time travel adventure quest filtered through an arthouse sensibility — writer-director Vincent Ward trained at a school of fine art, intending to become a sculptor and painter, before getting sidetracked into moviemaking; and he’d previously helmed the first New Zealand film to screen in competition at Cannes, Vigil. (I didn’t realise until after viewing that he’d gone on to direct What Dreams May Come and also did a lot of development on Alien³ (the “wooden planet populated by monks” version), but once you know that, the aesthetic similarities seem obvious.) The Navigator has thus been likened to the work of Werner Herzog and Terrence Malick, but also Terry Gilliam.

So, on the one hand, it can play as a straightforward heroic quest, but the sometimes slow pace and occasional presence of symbolism suggest, on the other, a film with greater depths. Primarily, I think, this is the way the villagers’ fear of the plague is reflected by our modern-day fears — or, as the film’s press book rather nicely puts it, in the present day the adventurers are “surrounded by echoes of the fear which haunted medieval England”. So, for example, their journey is disrupted by the rise of a monolithic submarine, presumably a nuclear one; the issue of nuclear deterrence is also brought up on a TV broadcast; and that’s followed by a famous Australian AIDS commercial, perhaps the most obvious mirror of the plague there could be for an ’80s movie.

Plagued by the, er, plague

It’s also a somewhat spiritual film, though not in a heavy-handed, pro-religion kind of way. After all, the men are on a quest to seek protection from God, and the climax revolves around placing a spire atop a church. Naturally, the reliance of medieval folk on their belief in God is counterposed with the modern world’s disregard for such values — though, again, the comparison isn’t made in too forceful a manner. For example, when they first arrive in the present they look out over the city to find the cathedral, because a church is always the tallest building, but, to their confusion, they can’t see it because of all the skyscrapers. The point is subtly put: we worship different gods today.

But aside from all these nods to philosophising, the film does work as an adventure movie, with certain sequences relying on the gang overcoming obstacles rather than musing on the state of the world. Standout set pieces include crossing a four-lane motorway (it was Ward trying to do exactly that in Germany that first gave him the idea for the film!), and the climax atop the church, which — between John Scott’s superb editing and Griffin’s premonition that one of them will die there — is as suspenseful a finale as you could ask for. Scott’s editing also shines in the sequences depicting Griffin’s visions, which become cleverly sprinkled in so that at times you’re wrong-footed about whether what you’re seeing is happening or another premonition. Although the film never chooses to play this for a big twist, it keeps things dynamic.

The real star from the crew, however, is probably cinematographer Geoff Simpson. The entire movie is gorgeously shot in a couple of styles: the medieval stuff is presented in high-contrast black & white, which combines with the snowbound setting to create a stark, gritty beauty; then the present day stuff is in colour, mostly lit in rich oranges and blues so that it feels almost opulent, with the choice of colours drawing inspiration from medieval art. Ward’s reasoning for this delineation was to emphasise how striking the modern world would feel to someone coming from the grimness of the plague years, and it works. A word too for composer Davood A. Tabrizi, an Iranian émigré here charged with writing Celtic-esque music. Inspiration was taken from genuine ethnic music that was specially researched in Britain, Italy, New Zealand, and Australia, and the score was performed entirely with traditional instruments. The resulting folksy sound is wholly fitting and very atmospheric.

Steeple chase

The film doesn’t devote much time to fleshing out the characters of its band of heroes, but they’re succinctly delineated nonetheless. Standouts include Bruce Lyons as Connor, Griffin’s admired older brother, an experienced adventurer, but that also leaves him prone to thinking he knows best; and Marshall Napier as Searle, a likeable but pragmatic and sceptical man, with a tragic backstory. Young Hamish McFarlane also acquits himself well as Griffin, a young lad whose unexplained gift leaves him with the weight of the world on his shoulders, but a determination to live up to what’s needed of him. (Incidentally, although he did act a couple more times, during filming of The Navigator McFarlane apparently became fascinated by the process of filmmaking, and he’s gone on to have a career behind the scenes — his most recent credits as first AD include episodes of Ash vs Evil Dead, Supergirl, and forthcoming giant shark movie The Meg).

All of the above mixes together to create a film that both has familiar elements, but also feels strangely unique. It’s at once a straightforward heroic quest, with sequences of adventure, tension, and humour, and also a thoughtful, spiritual, philosophical musing on communal fears, how we deal with them, and how they resurface. Or, you know, something. It’s a marvellously idiosyncratic film in that regard, and while I wouldn’t say I loved it, it’s an experience I’d definitely take again.

4 out of 5

The Navigator is released on Blu-ray this week by Arrow Video in both the UK and US.

* It used to be rated PG in the UK too, until Arrow had it reclassified for the Blu-ray. The higher certificate is due to a man stuck on a speeding train, a boy climbing a church spire, and the “unsettling” psychic visions. Frankly, it strikes me as needlessly excessive — the PG was fine. ^

The Great Wall (2016)

2017 #158
Zhang Yimou | 103 mins | download (HD+3D) | 2.39:1 | USA, China, Hong Kong, Australia & Canada / English, Mandarin & Spanish | 12 / PG-13

The Great Wall

This movie was on a hiding to nothing from the moment people got wind of the fact it was a China-set action movie starring white American Matt Damon. Increased representation is all well and good, but you still need a big-name star in order to get funding for your movie if it’s a $150 million production aimed at a global audience, and the stars who can sell movies that big around the world are almost exclusively white. It’ll be a positive thing when that changes, but it’s the way it is right now. Should we write off entire movies just because they have to think about budget more than political correctness?

There are pros and cons within the film itself. Damon plays a mercenary who stumbles upon China’s national secret: that the Great Wall was built to keep out monstrous beasts, and when they attack it has to be defended. An outsider character works as a good way into this story, though of course there are “white saviour” issues with it being someone who looks like Matt Damon. If you want to object to the movie entirely for those reasons, that’s your prerogative. There were other criticisms of it as a piece of entertainment, but I hold even less stock in those, because I thought it was highly entertaining.

The best bit is the first 25 minutes. This opening salvo is phenomenal: a huge, well-made battle sequence with tonnes of cool moments. It’s so epic, it feels like the climax. That leaves you wondering where the film possibly has left to go for the next hour-and-change — can it possibly have something up its sleeve to top that? Unsurprisingly, it heads away from huge battles and into skirmish territory. Fortunately, inventive ideas keep these sequences from feeling like lesser fodder than the epic opening act. In the end, it never does top the opener, but hey-ho.

Colourful diversity

As for the plot, well, it is what it is. There are some obvious holes and contrivances (most obviously: why do they hold back some weapons and tactics to only use in later battles?), but nothing I found too bothering for the type of entertainment the film seeks to provide. Character work is also about what you’d expect from an action-adventure blockbuster, though Damon and Pedro Pascal have a buddy relationship that’s a lot of fun. Despite the presence in key roles of Damon, Pascal, and Willem Dafoe, most of the cast are actually Asian, with the standout being Jing Tian as a strong female co-lead.

As you might expect from the director of Hero, the film is a visual feast. There’s vibrant design work, emphasised by cinematography from DPs Stuart Dryburgh and Zhao Xiaoding that makes things like the colour-coded soldiers really pop. And the 3D is spectacular. Although it’s a post-conversion, the film definitely seems to have been shot with it in mind. The massive scale of the wall allows for both deep scenery shots and extreme height, especially when we follow the class of warriors who dive off the wall to fight while abseiling down it. Then there are the arrows, throwing axes, leaping monsters, exploding monsters… Of course the rest of the film has visual depth too — facial details in close-ups, the scale of a large banquet hall, and so on — but the action scenes are a riot.

That’s why I enjoyed The Great Wall, despite its daft plot. The action is a lot of fun, and the whole thing looks spectacular in 3D. From an action-adventure blockbuster, that’ll do me nicely.

4 out of 5

Despicable Me 2 (2013)

2018 #155
Pierre Coffin & Chris Renaud | 98 mins | download (HD+3D) | 1.85:1 | USA, France & Japan / English | U / PG

Despicable Me 2

In this sequel to the popular animated comedy (which I wasn’t that fond of, personally), supervillain turned adoptive dad Gru (Steve Carell) is dragged back into his old world when the Anti-Villain League recruit him in order to track down the villain who stole a dangerous serum. Meanwhile, Gru’s daughters think he needs a girlfriend, and the AVL agent assigned as his partner, Lucy Wilde (Kristen Wiig), seems the perfect fit. Also, his yellow Minions are still around, getting up to all sorts of ker-azy antics.

That’s the concise version, anyhow. This is a film that rambles around a lot in the telling, presumably out of fear that it might ever become boring to hyperactive youngsters. Unfortunately, it almost had the opposite effect on me. The main plot just felt like a shape on which to hang the romantic and Minion subplots, but those subplots just felt like a constant distraction from the main plot. The end result is a film that’s narratively unsatisfying on all fronts.

So. Many. Minions.

Instead, entertainment value comes from individual scenes or moments. Personal preference will dictate just how entertaining those are, however. I didn’t feel there was much consistency, with the humour able to spin on a dime from being pretty amusing to falling flat. It doesn’t help that it feels way too long, overloaded with subplots that don’t go anywhere meaningful and the Minions’ sketch-like shenanigans. And there’s a lot of the Minions, clearly the breakout stars of the first movie (and hence why the series’ next film was entirely centred around them). While they amuse me on occasions, I mostly find them annoying, and am slightly baffled that anyone over the age of about six can find them significantly amusing.

But it looks pretty great in 3D, at least — turns out Gru’s long pointy nose was made for the format — and it’s quite funny and imaginative in places. Still, a good trim would’ve benefitted it enormously. Unless you do really enjoy the Minions, I guess.

3 out of 5

The UK network TV premiere of spin-off Minions is on ITV today at 6:15pm.

Zatoichi’s Revenge (1965)

aka Zatôichi nidan-giri

2018 #135
Akira Inoue | 84 mins | Blu-ray | 2.35:1 | Japan / Japanese

Zatoichi's Revenge

In the series’ tenth instalment, our favourite blind masseur-cum-master swordsman, Zatoichi, arrives back at the village where he was trained as a masseur, and decides to pop in to see his old sensei, Hikonoichi. Much to his dismay, Ichi discovers that Hikonoichi was slain by an unknown murderer some months ago, and his daughter has been sold into prostitution to repay his debts. She’s not the only one, though: the local gang boss has basically tricked everyone he can into giving their daughters to his brothel, mainly so the corrupt magistrate has a supply of virgins to deflower. It’ll come as a surprise to no one that they had a hand in Hikonoichi’s murder too. Naturally, Ichi is not impressed by any of this, and his revenge is twofold: for his old master they callously murdered, and for what they’ve tried to do to his daughter since.

Said revenge is more than the series’ usual slashathon, though that does come in the end. First, though, Ichi methodically and coldly humiliates the cowardly villains, which is no less than they deserve. When they manage to give Ichi the slip and put their army of goons in front of him, he kills as many as he must to get back to the bosses. Then, he escorts the villainous pair in front of their victims… before wordlessly cutting them down. Revenge indeed.

Caged girl

As all the above should make clear, it’s a very dark film thematically. There’s some of the usual comedy sprinkled in now and then, almost as a respite from the seriousness of the main plot. Ichi gets up to some of his other regular antics as well, such as exposing a cheating dice game. This one’s a bit different, however, as he’s already befriended the dice roller, Denroku “the Weasel”. It’s a nice twist on the usual format to have Ichi being chummy with the guy he’d usually expose, and Denroku has a bigger role to play than just that, almost becoming Ichi’s sidekick at times. He’s just one of a strong supporting cast, another standout of which is Denroku’s cheery young daughter, Otsuru, one of the few people who gets one over on Ichi (however briefly).

Director Akira Inoue makes his series debut (it’s the only one he did, though he later helmed six episodes of the TV series), and he makes a mark. It’s a classily directed instalment, but with some visual exuberance (overexposed-looking flashbacks; wild handheld camerawork when a good inspector searches the bad magistrate’s office), as well as some other scenes that are more simply but nicely staged (like when Ichi and Otsuru are suddenly attacked from behind and Ichi cuts down the assailant without even looking).

A dicey situation

Revenge isn’t perfect: there’s a “seen it all before” aspect to Ichi being surrounded by dozens of faceless goons who he proceeds to slaughter while trying to get to his real target, not to mention the series’ other repeated scenes and plot points. This aspect hasn’t gone unnoticed by other reviewers: J. Doyle Willis at DVD Talk accuses it of having “dips where the formula is a bit too tired and predictable”, though notes that “the obviousness of similarity/repetition strikes you more if, like me, you were watching the films back to back.” Paghat the Ratgirl puts it thus: “we have to decide if on the given day it all seems like the same Ichi film we’ve already seen time & again, or if every variation of the same story isn’t as satisfying as any other sort of ritual event.” Ritual event is quite a good way of describing it, I think. Remember, these films were made in an era before home video, so you couldn’t just watch the previous ones again on DVD. Therefore I would guess it’s probably quite deliberate that it repeats some of the same tropes and scenes — it’s a conscious “you know what you’re getting” device. Other series, like Bond, do the same thing. It’s part of the joy for fans to tick off the expected elements.

(Incidentally, for some reason this particular film seems to have inspired some particularly good writing about the series as a whole (perhaps because it’s the tenth movie). The pieces from Weird Wild Realm and Quiet Bubble are worth a read for their general view of the whole series as much as for their opinions on this particular instalment.)

A dish best served cold

Repetitious or not, there’s a lot of really great stuff in Zatoichi’s Revenge to mark it out as another superb entry in the series. I feel like I say something along those lines in almost every review, but the series is on a real winning streak at this point — by example: I’ve placed the last five films from #2 to #6 on my running ranking (with the first film seemingly unassailable as the series’ best). Long may it continue… though if Letterboxd users’ rankings are anything to go by, the next film is where the bubble bursts.

4 out of 5

Godzilla: City on the Edge of Battle (2018)

aka Gojira: Kessen Kidō Zōshoku Toshi

2018 #156
Hiroyuki Seshita & Kôbun Shizuno | 101 mins | streaming (HD) | 16:9 | Japan / English | PG

Godzilla: City on the Edge of Battle

The 31st official Godzilla film from Japan’s Toho studio is the second part of their anime trilogy. Released theatrically in Japan, it’s a Netflix exclusive in the rest of the world — which is probably for the best, because it means we don’t have to pay money specifically for this shite.

Picking up where the previous film left off, City of the Edge of Battle is set on Earth 20,000 years in the future, where a 300-metre-tall Godzilla (the largest ever, fact fans) rules the planet. I could go into the rest of the backstory, but we’ll be here for a paragraph or two — you can either watch the first film or, better yet, save yourself a couple of hours and just don’t bother with any of it. But anyway: in this instalment, the party that have landed on Earth to defeat Godzilla discover a tribe of humans (or, possibly, just a human-like species) who have somehow survived Godzilla’s reign. They in turn lead them to the remains of Mechagodzilla, a failed project by alien chums to help defeat Godzilla. Left alone for 20 millennia, the mech’s “nanometal” has grown into an entire city, which they now hope to use to defeat Godzilla.

There are some neat sci-fi ideas in this trilogy — aside from the Battlestar Galactica-esque stuff I talked about last time, there’s some interesting notions about how the planet might’ve changed and evolved over 20,000 years without us, and a city that’s grown itself has potential — but promising concepts alone are not enough to overcome the clunky dialogue, dull visuals, unmemorable characters, turgid philosophising, and sauntering plot. And if you’re here for the eponymous big guy, once again he doesn’t even get involved until over an hour in, just in time for the final big action sequence. That’s so badly done, it requires constant narration from the human command centre to explain what’s supposed to be going on. It would make as much sense as an audio drama as it does as a film.

Look, Godzilla is in this film! (Eventually.)

Another way this second film suffers is that many actions are built on motivations that were established and explained in the first film, but which aren’t restated here — and they were easy to miss in the first one anyway, because it was overloaded with exposition and jargon. It should be no surprise that this sequel is no better in that regard, justifying my decision to watch it in English this time. It did seem weird to switch language part way through a trilogy, but it’s not like any of the characters were memorable enough that I associated their voices with them, so why not? Well, I always feel I should watch anime in its original Japanese, for purism’s sake, but English is just easier — especially when the amount of made-up jargon flying around made the first film something of a chore to read.

I didn’t really enjoy the first film, but generously gave it 3 stars on the basis that it wasn’t completely terrible and had some ideas with potential. This sequel squanders most of that. I still like the mythology they’ve loaded into this universe — the conflicting ideologies of the different species on the spaceship; the situation on Earth when they return (the human-like tribe; the self-built city-with-a-brain) — but it’s all bungled in the execution, coming out as gloop that is, at best, barely intelligible, and, at worst, flat out boring. And if there wasn’t already more than enough backstory, mystery, and potential conflict to be going on with (which there was), City on the Edge of Battle throws a ton more into the mix. But hey, maybe the third film will actually generate some excitement if it has to rush to wrap all that up?

2 out of 5

Godzilla: City on the Edge of Battle is available on Netflix now. The final film is scheduled for release in Japan in November, and worldwide in early 2019.

If You Meet Sartana… Pray for Your Death (1968)

aka Se incontri Sartana prega per la tua morte / Sartana

2018 #143
Gianfranco Parolini
(as Frank Kramer) | 96 mins | Blu-ray | 1.85:1 | Italy, France & West Germany / English | 15

If You Meet Sartana… Pray for Your Death

Arrow Video have a way of tempting me to buy films I never knew I wanted, often because I’ve never even heard of them before Arrow’s release is announced. The latest such purchase is a box set of Spaghetti Westerns starring the character Sartana, which collects all five of the ‘official’ movies (as with other popular Spaghetti Western characters, like Django, many unofficial sequels were produced), all of which have amusingly verbose titles in the same vein as this one — which, I must confess, was half of what convinced me the aforementioned purchase was necessary. The other was how the eponymous hero is described in the set’s blurb:

a mysterious figure, he has a spectral quality, aided by his Count Dracula-like cloak which also nods towards comic strip figure Mandrake the Magician, with whom he shares a penchant for card tricks. He takes pride in his appearance unlike Eastwood’s dusty wanderer or Nero’s mud-caked drifter. And there’s a dose of James Bond too in his fondness for gadgetry and the droll sense of humour.

This first movie only hints at that persona, because it’s busy being occupied with two other things: delivering as much action as it possibly can (there are shoot-outs galore, leading to a phenomenal body count), and an overly complicated plot, both of which are rolled out at a breakneck pace. The story has something to do with an insurance scam by a provincial bank, which involves having their gold stolen by some Mexicans, then re-stolen by some bandits. Quite why it needed to be stolen twice I couldn’t figure out.

“Give me your money!” “You're, er, already holding it...”

The same goes for why everyone seems immensely concerned about where the original money is, rather than waiting for the insurance payout, which is surely the primary point of such a scam. Okay, you would need both sets of dough to turn a profit, but everyone just seems to want to make off with the original loot. Unless I misunderstood something, which I might have, because goodness knows what’s going on half the time — there’s plenty of to-ing and fro-ing of allegiances, which is equally as baffling. It gets particularly ludicrous in the final fifteen minutes, when everyone keeps double-crossing everyone else until only Sartana and one villain are left standing, ready for the final duel.

Is the “story” just a big ol’ excuse for plenty of shoot-outs and horseback chases? Quite possibly. At least much of the action is rather good — well staged, with the occasional neat idea on display. The whole film looks pretty nice, too. The print used for the Blu-ray is a bit ropey, with some spots of very bad damage, but I presume it must’ve been the best available. Nonetheless, the film underneath those issues is quite well shot. There are splashes of humour (deliberate or otherwise, like the Mexican leader who insists on calling himself Excellentisimo Señor Jose Manuel Francisco Mendoza Montezuma de la Plata Perez Rodriguez, aka El Tampico), and some stylistic flourishes as well. Particular highlights including the use of a pocket-watch’s tune to scare one of the villains, and Sartana’s favoured gun, a little four-barrelled pistol that he seems to be able to draw as if by magic, which gets even cooler when it reveals a hidden trick at the climax.

Sartana, the classy bandit

Sartana himself delivers on the promise of the blurb: in contrast to the rough, dusty Spaghetti Western heroes we’re used to, he cuts quite the dash, smartly dressed in a black suit replete with red-lined cape. He may be an out-for-himself money-centric gunslinger just like the rest, but he’s also a cardsharp for variety, which is revealed in a fun sequence when he joins a poker game shortly after arriving in town. Him pulling a fast one on the other players leads to a stand-off and shoot-out, because what doesn’t in this movie?

In his chatty audio commentary, fan and expert Mike Siegel acknowledges that the plot is incoherent and, for that reason, it’s not his favourite film of the series. I found that rather heartening to hear, because by the end of this first film I was beginning to wonder if I’d let myself in for a less-than-satisfactory time with this acquisition. Not that If You Meet Sartana is a bad movie, so long as you focus in the right places: the action is suitably exciting, even as its undermined by the frustrations of a confusing storyline.

3 out of 5

Rocky III (1982)

2018 #138
Sylvester Stallone | 100 mins | Blu-ray | 1.85:1 | USA / English | PG / PG

Rocky III

It’s the
eye of the tiger, it’s the thrill of the fight
Risin’ up to the challenge of our rival
And the last known survivor stalks his prey in the night
And he’s watchin’ us all with the eeeeyyyyeeee…

of the tiger.

Sorry, got swept up in the moment there!

Yes, this is the Rocky movie where that song, so associated with the franchise, finally makes its appearance. It’s also where the sequels are believed to start going down hill (assuming you rate Rocky II, anyway), though Stallone himself was once asked to score the films and gave this 9 out of 10. I don’t know if I’d go that far, but I liked it.

Picking up on Rocky II’s cue, this film also begins where the last one left off — in this case, that’s with Rocky just about beating Apollo Creed in their rematch. We’re then led through the next few years of Rocky’s life via an excellent five-minute montage, which shows his continued success and massive fame, and, simultaneously, the rise of Clubber Lang (played by Mr. T) through the boxing ranks, with one goal: beating Balboa. All of that’s conveyed with just images soundtracked to Eye of the Tiger. It’s a great bit of filmmaking — conveying story economically and clearly through pure imagery — a level of artistry and accomplishment you don’t expect to encounter in the third movie in a boxing franchise.

Rocky and Apollo training

So, after all that success, Rocky is set to retire, until Lang goads him into one more bout. What Rocky doesn’t know is that his trainer, Mickey (Burgess Meredith), has been protecting him, only arranging soft fights he thinks Rocky can win; but Lang is a real force, one Mickey doesn’t think Rocky is up to fighting. Determined to prove his worth in the ring, Rocky goes ahead anyway, but, with distractions from his personal life weighing down, he loses badly. A rematch seems off the cards, until an offer of help comes from an unlikely source: Rocky’s erstwhile nemesis, Apollo Creed (Carl Weathers).

Rocky III is much more action orientated than the first two films. Those were almost social dramas that happen to be about someone who boxes, while this is a sports movie through and through. Stallone once confessed he’d run out of ideas after the first two films, which is why this and Rocky IV focus so much on the fights and training. It’s odd he should say that, because there’s definitely something here about how fame has changed Rocky’s life. It’s more something that’s alluded to rather than being examined by the story — used as background and ‘dressing’ rather than being central to the narrative — but it suggests that, if Stallone had really wanted to add a different dimension to the film, there was a storyline staring him in the face.

It feels appropriate that this was the first Rocky released in the ’80s: our down-and-out coulda-been-a-contender hero is now rich, dressing smart, living in a big house with a nice lifestyle. The whole thing feels like it’s left behind gritty realism for slick aspirational success. But it’s not a completely empty experience, generating emotional attachment from Rocky’s relationships — not only with his wife and young son, but also Mickey and, to a somewhat lesser extent, Apollo Creed. Plus the action and montages are slick and exciting, making this perhaps the most adrenally satisfying of the series to date.

Taking a Clubbering

It’s also quite smart to reposition Rocky as an underdog, make him need his hunger again — there’s not much satisfaction in watching the story of how the best in the world beats someone who isn’t the best! Our hero needs to be challenged, and the film definitely gives him that. That’s the same as the preceding movies, but what’s different here is that it’s a purely sporting challenge, rather than a life one. There are developments in Rocky’s personal life that have a big effect on him, sure, but they’re intrinsically tied to the sporting aspect.

If the first two films are a mirror image of each other, this is something different. It lacks the grit or depth of those two, but still entertains, albeit in a somewhat more superficial way. Giving it a title-mirroring three stars feels a bit harsh, because I did rather enjoy it, but its straightforward focus on the action in the ring means it’s not on the same level as the first two. That said, I’d wager it’s the most effortlessly rewatchable Rocky so far.

3 out of 5

Paddington 2 (2017)

2018 #58
Paul King | 103 mins | streaming (UHD) | 2.35:1 | UK & France / English | PG / PG

Paddington 2

Famous for its untarnished 100% Rotten Tomatoes score after almost 200 reviews (the best critical record of any film ever), Paddington 2 consequently comes with an awful lot of hype attached — perhaps too much for a movie that is, at heart, just a kind-hearted bit of fun about a marmalade-loving bear. But then, in our current climate, such a film is less barely necessary (unlike many sequels) and more a bear necessity.

Said bear (voiced by Ben Whishaw) wants to buy a unique, and consequently expensive, pop-up book for his Aunt Lucy’s 100th birthday. When the book is stolen by failed actor Phoenix Buchanan (Hugh Grant), he manages to frame Paddington, who is consequently sent to prison. His adoptive family (Hugh Bonneville, Sally Hawkins, et al) set out to prove his innocence, while Paddington makes the most of his jail time by making friends and livening the place up.

The film’s joy lies less in the facts of the storyline and more in the emotions it inspires. The whole thing has clearly been crafted with a lot of love, inventiveness, generosity, and a good-hearted outlook on life, which comes across from all the characters and their actions, making for a resolutely charming and feel-good film that’s beautifully made. Of course, the first one had a lot of those elements too, but they’ve managed that rare thing of striking gold twice. One thing the first movie didn’t have is Hugh Grant, who proves he’s more than just a stuttering romcom lead with a superbly witty turn as the film’s villain. HIs BAFTA nomination wasn’t as silly as it perhaps sounded.

Friendly criminals

But while there’s nothing bad about Paddington 2, and an awful lot to like, I feel like my expectations for its absolute perfectness were set too high. I feel like I should be giving it 5 stars just because of how lovely everyone else said it was — and it was lovely, but 5 stars lovely? I’m not sure. I did like it a lot — it’s funny, clever, sweet, and good-natured — but I wasn’t bowled over in the way I’d been led to believe I would be. Maybe I would’ve been if I’d seen it before all the hype? That element of almost-disappointment means I can’t give it full marks, but it’s still a film I’d definitely recommend, especially if you’re after something thoroughly nice, or that’s both suitable for and entertaining to the entire family. I look forward to watching it again sometime and refining my opinion. Maybe in a double-bill with the first film, which I’m currently tempted to say was slightly better.

4 out of 5

Paddington 2 is available to stream on Amazon Prime Video UK as of yesterday.