Rupert Sanders | 107 mins | cinema | 1.85:1 | USA & China / English & Japanese | 12A / PG-13

A few decades in the future technology has continued to proliferate to the point where the majority of humans are cybernetically augmented in some way, whether it be eyes that have additional functionality, like zooming or x-ray, or fingers that split into dozens of segments to type faster, or a stomach that can process alcohol quicker… However, Major Mira Killian (Scarlett Johansson) is the first of her kind: a human mind in a fully cybernetic body. Along with her team at anti-terror unit Section 9, they find themselves on the trail of a cyberterrorist who is murdering high-ranking employees of Hanka Robotics — the company that built the Major. As they dig further, they begin to uncover a startling conspiracy. Well, of course they do.
Although officially (as per the credits) adapted from Masamune Shirow’s original manga, this iteration of Ghost in the Shell creates a new narrative, but builds it out of liberally repurposed imagery, sequences, character traits, and more from the popular 1995 anime adaptation and its sequel, and apparently from the Stand Alone Complex TV series too (I’ve never got round to watching that so can’t vouch for its use here). Though to say “new narrative” is something of a kindness because, intricacies aside, the story isn’t new at all. A familiar narrative is not necessarily a barrier to enjoyment — to invoke it for the second time in as many GitS reviews, Doctor Strange had a rote “Marvel superhero begins” storyline but made up for it with flashy visuals and a good amount of wit, resulting in a movie that I enjoyed very much. Ghost in the Shell also has flashy visuals, as you’ll have no doubt noticed from the trailers, but instead of wit it has all sorts of existential philosophy to ponder upon.

Unfortunately, it doesn’t bother to. It certainly raises some of those issues, but I think it may do so by accident: director Rupert Sanders and co have clearly decided to focus on the action-thriller aspects of previous Ghost in the Shell material in their reworking, but have unavoidably swept up some of the philosophising in the process; but because they have little to no interest in actually exploring those questions (Sanders has literally said as much in interviews), they all lead to nowt. Some of the quandaries Ghost in the Shell’s world poses have been well-considered elsewhere — Blade Runner is probably the most obvious example — but, I think, not all of them. For instance, there’s rich potential in the stuff about having your brain put in a brand-new body, especially given some of the twists and revelations about that which come later on, but it doesn’t feel like the film has much to say about it. It’s a thriller movie that uses those elements to generate plot twists, rather than a film that’s interested in examining what they might mean to a human being who experiences them.
This tin-eared understanding of the source material stretches in every direction. Take the role of the bin man, for instance, and how it’s been repurposed here. How that character’s been tricked, and Section 9’s uncovering of it, is quite an affecting sequence in the original film, as well as contributing a lot to the film’s cogitation on how much our memories make us who we are. In this remake, the fundamental facts of the man’s case are still the same, but there’s very little feeling or emotion there. It’s just a plot point; a stepping stone on the way to the next bit of the narrative. I guess to most people watching Hollywood blockbusters plot is paramount, but there’s no reason it couldn’t have both driven the story onwards and contributed something meaningful.

Despite the focus on plot, and the relatively brisk running time of an hour and 45 minutes, Ghost in the Shell manages to drag on occasion. Perhaps the filmmakers felt they had licence to do so thanks to some of the slower sequences in the original film, but at least those were busy with philosophising, while here they’re just… I’m not sure, really. It was probably a form of exposition — slow, unfocused exposition — but dressed up to look like it might be something more. Conversely, at other times the relatively brief running time is to the film’s detriment, with characters and plot elements going underdeveloped. For example, we never really feel the brewing conflict between Hanka Robotics, the government-funded tech company that built the Major, and Section 9, a government anti-terror task force. We see some of the arguments between the heads of each organisation, but the fact they both answer to the government is only alluded to rather than enacted — the Prime Minister and what s/he might do is invoked on more than one occasion, but no one governmental personage ever appears to actually weigh in on matters. Considering the importance of all that to events in the third act, I thought it could’ve done with a few more building blocks.
If we set aside the wasted potential to engage with the thought-provoking topics its world raises, and the few storytelling fumbles like the one just discussed, Ghost in the Shell is a solid straightforward sci-fi action-thriller, with a decent if familiar revenge-ish story eventually emerging and some competently realised action scenes — though the very best of the latter are all homages to the original movie, which probably did them better. The design work is often exemplary, with some striking cityscapes and technology (the robotic geishas that have been quite prominent in the marketing, for instance), and Sanders and DP Jess Hall usually lens it all to good effect. That said, this is a future world that doesn’t really feel lived in — it looks like it’s just sprung out of the mind of a designer, or a comic book artist. Some might think that’s the fault of the source material being a comic book, but I don’t think it’s true of the earlier film, at least. The rubbish collectors are again a good example: in the original movie you really feel like they’re on their usual rounds, until Section 9 track them down and it explodes into an action sequence. In this version, they merely exist because a bin lorry is the kind of thing that would make a handy battering ram (and also as another nod to the anime, of course).

Funnily, for all the film’s faults in not talking about anything, there’s a lot to talk about with the film itself. I haven’t even touched on the whole whitewashing controversy, though to be honest it never bothered me that much anyway — I mean, it’s a US-led English-language remake, of course they’re more interested in a big-name American star than racial fidelity. Not that it’s cut and dried anyway: you might assume she’s Japanese, but the ’95 movie was supposed to be set in a future Hong Kong (for its part, the live-action movie never names the city or country it’s set in). Also, without meaning to spoil anything, the film itself touches on the issue. I thought how it did that was solid, though (as with everything else) under-explored, but others consider it an empty gesture to try to excuse the whitewashing.
I find it a little tricky to sum up my reactions to this new Ghost in the Shell, because they were kind of… nothing. I walked out of it feeling reasonably entertained by the action scenes and thriller storyline, though I would argue both could’ve been even stronger; and while I may lament its lack of engagement with the issues its world inherently raises, it does so little to tackle them that I almost just shrug it off — yeah, it probably should do that, but it doesn’t do it badly, or half-heartedly, it just doesn’t. Exactly what you want or expect from Ghost in the Shell may well dictate one’s reaction to it as much as the content of the film in and of itself, which I think is perfectly adequate for what it is. It could have been so much more, though.

Ghost in the Shell is in cinemas pretty much everywhere now.
Anime take on Marvel properties. S.H.I.E.L.D. agent Black Widow teams up with vigilante Frank Castle, aka the Punisher, to investigate a threat to global security.
A live-action adaptation of the popular, influential and long-lasting anime franchise, known in the US as Star Blazers (here’s
But this isn’t a mega-budget production (
Just over a year since the
For my money, the first 40 minutes or so of the film are (by and large) the best bits. It opens with a barnstorming action sequence, a great scene for newbies and fans alike as we’re introduced to Eva pilot Mari, who didn’t appear in the TV series. That she then disappears for most of the film, only to make a thoroughly mysterious return later, is one of those explanation-lacking flaws. I’m sure it won’t look so bad once the next two films provide us with answers. Well, I hope not.
Then the gang take a trip to a scientific installation which is trying to preserve the oceans and their wildlife. It feels like animation shouldn’t be as effective for such a sequence as, say, the footage in a David Attenborough documentary, but nonetheless it feels extraordinary, in its own way. It also marks itself out with the interaction of the characters on a fun day out rather than their usual high-pressure monster-fighting world. And then it’s back to that world for another impressive three-on-one Angel attack.
But it’s all building somewhere. For one, there’s another of the film’s best sequences — certainly, its most shocking, which readily earns the 15 certificate. I don’t want to spoil it for anyone yet to see the film, because it’s one of the plot points that differs from the TV series, but it involves the death of a main character in a brutal, deranged way. I say “death” — they pop up in the third film trailer that runs after the end credits, so there’s more to this yet…
And then, after the end credits, there’s a brief scene that throws another spanner in the works! Double-cliffhanger-tastic… one might say…
In short, if you’ve always liked Evangelion then you won’t be waiting for me to tell you this is a must-see reimagining; if
When I (first) reviewed
is a new addition I swear, while he also listens to a (digital, at least) cassette player rather than an iPod (other MP3 players are available, naturally). It’s not a major flaw — unlike, perhaps, the fact that the “covert” and top-secret Nerv organisation has great big signs plastered all over town and everyone seems to know about them — but, still, maybe a new bit of animation to replace the tape-playing close-ups would’ve been nice.
The pros and cons of the series remain. Shinji is alternately interesting, perhaps even complex, and a whiney little irritant. Here he has a character arc at least, suggesting he may be more sufferable next time out. His relationship with Major — sorry,
Another factor thrown up by the TV-series-to-feature conversion is the image quality. An HD big screen is a mixed blessing here. On one hand, it looks great on Blu-ray, with crisp lines and solid colours, the result of re-filming, colouring and CGI-ing the original animation elements rather than using the finished TV shots. On the other, such clarity sometimes shows up a lack of detail in the original animation — these elements were created for 4:3 mid-’90s TV, not a hi-def (home) cinema — and the solid colours and money-saving techniques (for example, showing something static rather than a lip-synched (ish) mouth during conversations) can remind the viewer of cheaper TV roots. Perhaps I’m being overly critical though, because much of it does look fabulous; at the very least, the thorough ground-up rebuild means it looks better than the TV series ever will, never mind has.
It’s enough to make one scurry back to the series for answers, though the three movies still to come promise whole new characters, plots and a — frankly, much-needed — brand-new ending. After two misfires (one in the series, one in
Eight weeks and sixteen films later than I’d’ve liked, I can finally complete the Evangelion story! (For my review of the first film, look
The genesis of this film is a long story (at least, longer than I’d like for this review!) The anime series Neon Genesis Evangelion ends with bizarre theme-centric episodes that fail to conclude the story; a film was produced to re-tell the end from a story-centric position and/or to provide an alternate ending (depending who you believe). This is not that film, but something that was released a bit before that.