Some thoughts on star ratings

Last week’s run of films from 1953 got me thinking about a couple of things. Firstly, about coincidence — out of a pile of 20 unposted reviews, it happened to be those that were among the first few I had ready to post. But, more pertinently, it was the last two, and the scores I gave them — The Big Heatfour for The Big Heat, five for Roman Holiday — that gave me the most to mull over.

To put it simply, I wondered “why?” Why is The Big Heat only worthy of four stars and Roman Holiday worthy of five? They weren’t scored relative to each other — I watched them almost a month apart, and while I take forever to post my reviews I usually rate the films straight away — so this contrast hadn’t been thrown up before, and probably would never have been had I not happened to post them side by side.

The thing is, when considered against each other, The Big Heat is more my kind of film than Roman Holiday; if asked to pick a favourite, I’d probably choose the noir; I’d be more likely to buy it on DVD; I’d be more likely to watch it again. That’s nothing against Roman Holiday — it’s a great film — but, in direct comparison between just these two films, The Big Heat is more my kind of thing.

And yet, for all that, and having considered changing both scores, The Big Heat still has four stars and Roman Holiday still has five.

Putting The Big Heat up to five didn’t sit wholly easy, especially when I compared it to the scores I’ve given other noirs. This led me to wonder if I’m harsher on film noir because it’s a genre which, though I’m unquestionably still discovering it (most of those I’ve ever seen are reviewed here), Roman HolidayI have a good deal of affection for — and, therefore, expectation for its films. The same could be said of other favourite genres — action, thriller, etc.

Dropping Roman Holiday to four seemed wrong too, as if underrating it. This made me wonder if I was influenced by expectations — Roman Holiday is simply the kind of film one gives five stars too, thanks to Oscar wins and making a star of Audrey Hepburn and all that. I don’t think this is always an influence on me — I’m happy to give a respected film a slating if I disliked it, and vice versa — but when something sits borderline, I can be swayed by reputation.

Are star ratings just inherently rubbish? There’s a reason why reviewing publications from Sight & Sound to Doctor Who Magazine choose not to use them — and that’s in part because they invite instant, arguably invalid comparisons (such as the one I’m discussing). “Is W a whole star better than X?” “Are Y and Z actually worth the same score?” On many occasions the answer to such questions is “no”; that’s the inherent imprecision of having five possible scores and thousands of things that need scoring. By rating things with five stars the reviewer is placing them in broadly defined groups, and some will always be better than others within their group, and some will always be on the borderline — and some will get placed on the wrong side of it.

Many games magazines and websites using a percentage system (or they did in my day — several now seem to use an out-of-10 score… but merrily use decimal points, so it’s the same damn thing). I guess it’s an inbuilt cultural thing, because (other than an aggregate site like Rotten Tomatoes) Games reviews use percentagesI’ve never seen films reviewed with a percentage. Theoretically, this method allows for 100 different scores — much more precise. In practice, of course, the lower ones are rarely used and the tippity-top ones are seldom (if ever) reached. Partly this is because you find your ‘average’ review score sitting less at 50% and more at 70% or higher. I believe this is because (like almost any reviewed art form) the bulk of what one encounters has been polished enough to earn a higher score — the average quality of work is of above-average quality, if you will. It also makes the system more liable to awkward questions: give one thing 95% and another 96% and you provoke “is the second definitely superior” arguments you wouldn’t get if they both just had 5 out of 5. Arguments aren’t necessarily a bad thing, of course, but it does require one to be frighteningly precise when scoring.

I’m not convinced the answer is to ditch all forms of rating. Perhaps a skilled reviewer could always present a perfect balance between their pro and anti thoughts on a review subject, Full of starsbut I don’t think there are many of them about. Giving something a score stamps your opinion nice and clearly: there have been a good few reviews where I’ve mainly discussed the negative points of a film I’ve primarily liked, for whatever reason, and without the score at the end readers might get the wrong impression; I may even have penned a review or two where I’ve tried to draw out the positives from something I was giving a low score to. I’d wager this is true of most reviewers — it’s always possible for your text to be misinterpreted; for a reader to see a positive (or negative) bias, however balanced or actually-the-other you thought you were being.

That all said, a definitive summary sentence or paragraph would serve just as well — better, maybe — than a little line of stars. Hm.

I’m not going to ditch my star ratings, but this has caused me to have a good think about them. It’s clear the way I apply them is not always accurate (as if the fact I often include four-star films on my top tens while excluding numerous five-starers hadn’t made that clear), but — if only for my own satisfaction — I like the way they separate the bad from the good, the good from the great… however broadly.

Max Payne: Harder Cut (2008)

2010 #57
John Moore | 103 mins | Blu-ray | 15

I was a bit of a gamer once. Not an especially hardcore one, but certainly a gamer. And I remember Max Payne, and I remember enjoying it, and I remember thinking it would make quite a good film, and I remember one of the biggest problems being that what made it so unique as a game was the bullet-time feature and what would make it so derivative as a film would be to use bullet-time. But it also had lots of other things going for it: the snow-bound nighttime New York setting, the dark revenge plot, the hard-boiled gravel-toned voiceover.

Luckily, director John Moore doesn’t use Matrix-derived bullet-time visuals, but, despite keeping a snow-bound New York and a revenge plot, he’s somehow managed to also throw out everything that made Max Payne: The Game good. Despite the similarities in plot and setting, this doesn’t feel at all like the game.

Max Payne: The Film, to put it simply, is a load of crap.

I’ll just reel off the bad points:

For something advertised as an action movie — at best, an action-thriller — there’s barely any action. Even the climax, where you might expect a fair bit, is virtually devoid of it. Moore exploits extreme slow motion to stand in for the game’s Matrix-esque combat. Unfortunately, he seems to be under the illusion that a couple of barely-moving slow-mo moments also stand in for a full action sequence. When an action movie can’t deliver any action, there’s a problem.

Instead, the budget seems to have been spent on some angel/demon CGI rubbish. Early on, one begins to wonder if the film’s headed toward Constantine-esque fantasy territory — it’s not in the game, but hey, that’s never bothered Uwe Boll. Eventually it becomes clear it isn’t, these are just some kind of junkie visions. At least, I’m sure they’re meant to be, but I’m not sure the film ever makes that explicit — I wouldn’t blame a casual viewer going away with the sense that these angel/demon/things are actually meant to be there and only the junkies can see them. Which would be just as irrelevant.

Despite this being the “Harder Cut”, it comes across as a PG-13 film playing at being an R. (Though the extended cut was released as ‘unrated’ in the US, the original MPAA rating was an R before a handful of changes needed to get it down to the more bankable PG-13.) It’s now around three minutes longer than the theatrical cut, but from what I can gather a significant chunk of that seems to be made up of people walking around longer. The ‘harder’ bit merely comes from a couple of frames (literally) of violence and the odd bit of CG blood. Presumably the extra walking around is to artificially lengthen the running time and persuade the more gullible that they’re getting a tougher experience.

Mark Wahlberg has all the charisma and emotion of a wooden plank. No one else in the cast can offer anything better, least of all a miscast Mila Kunis. In fairness, it’s not like any of them are given proper characters to work with: most display no kind of arc, and even those that have one — Kunis, for example — are ultimately ignored, the events that might affect them on an emotional level serving only to further what stands in for a plot. Only Max himself is allowed any genuine emotional connection. And by “genuine” I mean some supporting characters we never see again tell us it’s had a real impact on him. Wahlberg certainly doesn’t convey it.

Olga Kurylenko is also in this film. She tries to sleep with the hero and fails, as per usual.

At least some of it looks quite nice. The drifting snow-laden exterior shots are among the few bits of the film that might genuinely be considered good. But when you can get pretty images elsewhere, why suffer through this?

A short post-credits scene suggests a sequel. Why is this buried after the credits? Presumably so as the filmmakers didn’t embarrass themselves more widely by implying they thought this pathetic effort might earn itself a follow-up.

Uwe Boll wanted to get his hands on Max Payne. At times while watching this, I wished he had. You can’t get much more damning than that. Other than, maybe, something witty, like — “maximum pain is certainly what this film will cause you”.

1 out of 5

Max Payne featured on my list of The Five Worst Films I Saw in 2010, which can be read in full here.

Pixels (2010)

2010 #40a
Patrick Jean | 3 mins | download

Pixels falls somewhere between a commercial and a CGI showreel, albeit one with a definite narrative and a dizzying amount of fun.

The plot is simple: characters and graphics from old 8-bit computer games escape and run riot over New York City. We’re talking Space Invaders firing on real streets, Tetris blocks crashing onto buildings, Donkey Kong hurling barrels from the top of the Empire State Building, Frogger hopping across a road of real traffic… For people of A Certain Age (a little older than me, it must be said) it’s an explosion of nostalgia, but everyone can be impressed by the CGI on display. My personal favourite is the effect of Tetris blocks on that building, but I won’t spoil it here.

Rather than just being a high-concept showcase, director Patrick Jean relates a story. It’s slight and dialogue-free, true, but then this is only two-and-a-half minutes long and, really, is a showcase more than a fully-fledged film. Considering the film’s point — a series of videogame-inspired vignettes — a narrative is virtually unnecessary, but tying them together with one anyway is a pleasing touch.

The visuals and execution of the humorous premise easily hold the attention for the brief running time, however, and I’m sure the former are set to do the film’s real job proficiently — i.e. win One More Production lots of work.

4 out of 5

Pixels can be watched in full on the production company’s website.

A feature-length adaptation is released in the US tomorrow, 24th July 2015, and in the UK on Wednesday 12th August.

Alone in the Dark (2005)

2009 #69
Uwe Boll | 94 mins | TV | 18 / R

Alone in the DarkI’ve never played an Alone in the Dark game. I wanted to, when I was young and they were a widely-known cutting-edge franchise, but it was deemed too scary or adult or something like that and I wasn’t allowed. (By the time someone’s nostalgia revived the series nearly a decade later, I didn’t care.) I’ve also never seen an Uwe Boll film, though his reputation obviously precedes him. Considering the latter, having no attachment to the former is probably a benefit to assessing this — I understand that, story-wise, it bears virtually no relation — but I can’t say it helps much.

Right from the off, things don’t look good: it opens with an essay’s worth of backstory in scrolling text… which, just to rub it in, is also read out. It takes about a minute and a half. There are any number of screenwriting rules this not so much breaks as slowly and methodically grinds into sand. Some rules can be bent or broken to good effect if the writer knows what they’re doing, but others exist for damn fine reasons and breaking them just results in a lesser film. This is unquestionably the latter. There’s an almost-excuse: the text was added after test audiences said they didn’t understand the plot. But it’s not much of one. The relevant information is all revealed later in the film too, and neither manage to explain what the hell is going on. It’s not the audience’s fault they couldn’t understand the plot, it just doesn’t make sense.

Quickly, the poor quality opening is cemented with the addition of a dire voiceover narration from Christian Slater’s lead character. He addresses the audience in a chatty style that’s both irritating and incongruous, and primarily exists to continuously dump more useless info. That it disappears without a trace fairly early on is a relief, but proves how pointless and cheap it was in the first place.

And then there’s an action sequence, which defies logic in every respect. The editing mucks up continuity, the good guys turn into a dead-end marketplace for no reason — other than it provides a handily enclosed location for the ensuing fist fight — the bad guy rams cars, scales buildings and jumps through windows, also for no reason, and the fight seems to consist of a punch followed by some slow motion standing around (yes, it’s the standing around that’s in slow motion) repeated too often, interspersed with the occasional ‘cool’ move or shot. On the bright side, there’s one sub-Matrix, Wanted-esque shot of a bullet-time close-up as Carnby fires at the bad guy through a block of ice, which in itself is passably entertaining. You’ll note, of course, that that’s one good shot. One. Shot.

I could go through every scene in the film describing what’s wrong in this way, but no one wants to suffer that. Suffice to say it only gets worse — none of the initial flaws improve, but are compounded by more weak performances (Tara Reid as some kind of scientist?) and the story entirely vacating proceedings. Before halfway I gave up following the plot — after all, why try to follow something that makes no sense in the first place — and just hoped it could pull out some interesting or exciting sequences. But the horror sequences have no tension and the fights no coherence. One action sequence, which begins entirely out of the blue, sees soldiers shooting at beast-thingies in the dark, lit only by muzzle flashes, set to a thumping metal soundtrack. It probably seemed innovative when conceived, but instead is laughable for all the wrong reasons. Like the rest of the film.

Sadly, none of it’s laughable in a charming way — this is not So Bad It’s Good territory. Take the moment where the good guys arrive at an abandoned gold mine that’s actually the villain’s Super Secret Lair. They bring a whole army’s worth of heavily armed marines. Commander blokey insists it’s nothing like enough men… and then proceeds to enter the mine with just half a dozen of them. If there was no budget for more it might be funny, but the rest stay up top to be slaughtered by some Primeval-quality CGI. Even the ending, supposed to be ambiguous apparently, is just a meaningless cop-out that makes absolutely no sense. Like the rest of the film.

Sometimes I feel sorry for Christian Slater. He always seems a nice guy in interviews, yet this kind of drivel is all the work he can get. At the time of writing it’s the 82nd worst film of all time on IMDb (according to its own page, though not that chart). While this is the kind of status that’s often an overreaction (the number of people on IMDb declaring various films are “the worst film ever” suggests most of them have been fortunate enough to never see a truly bad movie), for once it’s justified: Alone in the Dark is irredeemably atrocious.

1 out of 5

If you want to subject yourself to Alone in the Dark, ITV4 are showing it tonight at 11pm.

Alone in the Dark featured on my list of The Five Worst Films I Saw in 2009, which can be read in full here.

Hitman: Unrated (2007)

2008 #70
Xavier Gens | 94 mins | download | 15

HitmanVideo games have been fertile ground for filmmakers over the past couple of decades — or, rather, for film financiers, because while they almost invariably garner poor reviews they do insist on making them. What marks Hitman out from the crowd? Well, nothing.

In fact, Hitman seems to be doing its best to blend in and go unnoticed — much like a good hired assassin would do, you’d imagine. Except in this film, all the assassins are bald and have barcodes tattooed on the back of their head — not at all conspicuous. The story begins at the end, as is the fashion for most films these days, and as usual there’s absolutely no reason why it should. After that, you’ve got a series of ideas and scenes recycled from the likes of The Bourne Identity — and by “from the likes of” I really mean “from” — that don’t add up to anything particularly new. The majority of the plot is easily guessed within the first half-hour; those guesses that don’t pan out aren’t because the film has anything surprising to do, but instead because it seemingly can’t be bothered to resolve certain plot threads. Equally, the plentiful leaps in logic appear to be the result of lazy filmmaking, not caring to fill in the gaps between two cliched plot beats.

Characters suffer from poor performances — disappointing in the case of lead Timothy Olyphant, who was pretty good in Deadwood — but are also let down by a lack of technical ability, featuring a copious amount of clearly dubbed dialogue. They shouldn’t’ve bothered, because it’s all atrocious. Behind the dialogue, the rest of the writing isn’t any better. Agent 47’s characterisation is all over the place. He’s clearly supposed to be calm and robotic, and at times he is, with an appropriate lack of understanding about life and women; but then there are moments where he’s shouty, or humourous, or eye-rollingly knowing. It’s like the screenwriter’s copied the scene from another film (usually The Bourne Identity) and forgotten to put his characters into it. As for the rest of the cast, Dougray Scott and current Bond girl Olga Kurylenko are also let down by poor material. Also worthy of note is a Russian General toward the end, who is a spectacularly bad actor.

Believe it or not, Hitman does have the odd moment that’s almost worthwhile. There’s some wit with the sex (or, rather, “lack of sex”) scenes, and I quite liked the (derivative, it must be said) score. And then there’s the action, of course, which is naturally the main point of a film like Hitman. It’s fairly extreme, considering, and appropriately bloody — exploding heads from snipers, many spurting wounds from SMGs, and so on. This is the ‘benefit’ of the unrated cut, which is barely any longer than the theatrical one but does have plenty of extra blood CG’d in. For a full list of differences — as well as that blood, there’s a few extra shots in fights and of ‘controversial things’ like drug-taking — have a look at this page (translated from German). Most of the action scenes are passable but with nothing to mark them out, the one exception being a four-way blade fight in a disused train carriage between Agent 47 and three other bald assassins. It’s a good idea fairly well executed, but suffers from a nagging question: where did the other three come from and, more importantly, why were they there?

I’ve made it this far without mentioning Leon, the gold standard against which all other assassin movies will inevitably be compared. It feels almost cruel to mention it though, because Hitman’s aims are nothing so lofty. Style and content-wise, films such as Wanted and Shoot ‘Em Up are much closer relations, as well as the film it so often imitates, The Bourne Identity. Hitman is not as original nor as fun as any of these, which makes it all rather pointless.

2 out of 5

Final Fantasy VII: Advent Children (2005)

2007 #102
Tetsuya Nomura | 101 mins | DVD | PG / PG-13

Final Fantasy VII: Advent ChildrenFor those who don’t know, this isn’t the seventh Final Fantasy film — it’s the second; though it’s not a sequel to the first; though it is a sequel, to the game Final Fantasy VII… which isn’t related to the preceding six. Just to be confusing, eh?

Advent Children is far from standalone then, but with the help of a DVD featurette and some concentration it’s possible to have an idea what’s going on. It almost doesn’t matter anyway: the main point is clearly the action, which is pretty spectacular. If you can bear the dense, plot-heavy first half (which does also contain several good sequences), the second is non-stop action, only occasionally marred by overactive camerawork. From a technical standpoint the CG is endlessly impressive (don’t expect it to be lifelike, just extremely good) and the freedom afforded by the format is well used.

I don’t know how satisfying fans would find this (I’m sure they’ve all seen it by now anyway), but for us lay-people, if you can ignore the plot (or put in some effort to follow it) and enjoy impressively executed fights and chases, there’s definite enjoyment to be had.

3 out of 5

Doom (2005)

2007 #25
Andrzej Bartkowiak | 113 mins | DVD | 15 / R

DoomDoom is quite flawed in many ways. I don’t say this because I inherently dislike mindless action films (while I am perfectly aware they are not usually Great Films, I enjoy them as entertainment); I say this because Doom doesn’t really succeed at being one. It takes too long to get anywhere — I think someone thought it was building suspense, when really it’s just nothing happening.

When it does kick off it’s brief and only vaguely entertaining. And the much-discussed first-person sequence is far too much like watching someone play a video game.

2 out of 5