Kevin Greutert | 90 mins | Blu-ray | 1.78:1 | USA / English | 18 / R
Before gangs of youths knock on your door to rob you under threat of violence, as is traditional on Halloween, why not enjoy my thoughts on a now-dead ’00s Halloween staple: the Saw movie.
I say “enjoy” — it’s almost as bad as those greedy kids…
What’s this, the first Saw movie, now in 3D?
No.
So it must be the third Saw movie then, in 3D?
No, not that either.
It’s the seventh, in fact. But it is in 3D, hence the only-slightly-confusing Saw 3D moniker. I guess Saw 7 plus the tagline “see Saw 7 in 3D!” wasn’t considered clear enough.
And to top the stupidity off, I didn’t watch it in 3D, but the 2D prints are still called Saw 3D. What?
I was going to say that’s not even the most stupid thing about the film, but the rest of it isn’t so much stupid as disappointing. The problem is that there are some good ideas, but few are executed as well as they could be or paid off appropriately. The setting for the opening trap — it’s played out very publicly in a shop window — is a marvellous twist on the format. Is this an escalation? Are we going to see Jigsaw playing to the crowd all the time? No. It’s a one off. It doesn’t even have any bearing on the rest of the plot — it simply occurs and is never even mentioned again. That’s appalling.
Likewise, the support group for Jigsaw survivors: nice idea, but they don’t find anywhere to go with it. At least the notion of a fake Jigsaw survivor making a mint out of selling his fake story is an idea that has legs. Not long legs really, but they at least get a decent amount out of it — that is, it’s a set up for the Game of the Film. As ideas for The Final Film go, it’s a perfect match — a bit meta and all that jazz. Accompanying this is, of course, the arc plot that has stretched across the series. As the final film it’s time to wrap that up… Sadly, it isn’t particularly satisfactory.
With so many characters killed off in the preceding films we’re not left with anyone to really care about — certainly not the new gang of coppers we’re introduced to. Actually, to say we’re “introduced to” them is a kindness — they just turn up and begin to lead that part of the plot.
That said, the final five minutes are pretty good — just when I was thinking Cary Elwes’ cameo earlier had been underwhelming and pointless, there’s a final reveal to pay it off, and also neatly tie together and round off the whole series. It’s easily the best bit of the film.
It might seem daft to say this about a Saw film, but it’s a bit too gory for my liking. I know that comes with the territory in a film like this, but I think others in the series have managed the level better. This is up with Saw 3 in the stakes of needless torture-porn-level blood ‘n’ guts. The near-pointless car trap is the worst offender, as much as anything because it’s almost entirely ancillary to the plot — it’s a trap for the sake of a trap, and it’s a nasty one.
The film’s extended version (no idea if it’s included on the UK release I watched) only adds 12 seconds, and that’s all gore. Most of that occurs in extensions of literally a few frames. Earlier extended entries added both plot and gore, so that’s… pathetic, really. (According to the BBFC, the PAL-speed DVD versions run 23 seconds longer than the theatrical version. My info on the 12 seconds comes from my usual source.)
Aiming to live up to its title, the whole affair has clearly been designed with 3D in mind. That means a few moments of things flying at the camera, but they’re surprisingly rare. OK, so people explode or are pulled apart
a lot more regularly than they were in previous films, and bits of them swing in the direction of the camera, but that’s in keeping with the style of the series and doesn’t jar massively — if you didn’t know it was shot for 3D, you wouldn’t notice most of it.
Other bits, though, you really would. One trap sees three spikes headed for a woman’s eyes and mouth, so naturally we’re treated to some POV shots. This probably worked great in 3D, but in 2D they literally fall flat. Better is a trap that sees two men having to negotiate planks of wood on the second storey of a building that doesn’t have a floor. It works fine in 2D, but I imagine 3D added some lovely depth to the layered drop to the floor below. Never mind the odd things flying at the camera, this was the only time I really wished I was watching in 3D.
Some people lay into 3D for having stuff poke out at the audience for barely any reason. I have no problem with this in a movie like Saw — it’s all part of the fun. It gets tiresome if that’s all it’s doing, or if it happens too often, but once or twice it’s a good laugh; part of the gimmick of a thoroughly gimmicky format. In 2D, of course, that all falls dead. Luckily, as I said, not too much is randomly flung at the screen.
The worst side effect of 3D, however, is that the colour looks ridiculous in 2D. I’m glad they’ve shot it with 3D properly in mind — everyone knows the glasses make 3D films darker, but not every filmmaker seems to be compensating appropriately (see, for example, the criticism of The Last Airbender’s post-converted 3D), so it’s nice to see someone that is. But they haven’t un-compensated (as it were) for 2D. Much of the film just looks weirdly… not bright, exactly, but too light. It’s fine, just a bit unusual. But then some of the blood is a bit of a funny colour and, by the end, has turned a garish shade of pink. Oh dear. It continues to amaze me that no one’s come up with a simple grading solution to make colours look the same in regular 2D and glasses-effected 3D. It can’t be that hard, surely?
Saw 3D has a big pile of good ideas, but all of them are underused. The film just feels boring, somehow; workmanlike, maybe. It lacks the inspiration of earlier Saw films, despite on paper having some of the very best ideas of the entire series. It feels silly to say it about the seventh film in a yearly churned-out franchise, but Saw 3D is a disappointment; a lacklustre end to a variable franchise that started really rather well. Shame.

I watched all seven Saw films within the past two years, donchaknow.
Saw 3D featured on my list of The Five Worst Films I Saw in 2011, which can be read in full here.
Sometimes, at least for me, films improve in retrospect. My opinion while watching may be different to when I look back days, weeks, months, or even years later. Films I thought I disliked may benefit from a kind of nostalgia; some films just gain something from extended reflection, even if that isn’t conscious; films I underrated may improve when I gain perspective on their qualities relative to other works; in some cases, it’s just that I’m getting older and wiser.
Not necessarily a bad thing, but it has that kind of disconnect from reality that’s markedly ’60s. In
and the kind of inhumanity that might be reached in the quest to survive nuclear war.
With box office and critical acclaim sliding, Disney abandoned traditional 2D animation for their significant films in the early ’00s, switching to the computer-animated 3D that was doing so well for Pixar and Dreamworks. I don’t know if it helped the box office any, but it didn’t help with critics — it wasn’t the medium that was at fault, it was the storytelling. Notoriously, as soon as Pixar’s John Lasseter was put in creative control of the whole of Disney he instituted a return to 2D animation. The Princess and the Frog was the much-heralded first film after this change.
there are just too many stacked up back to back for my taste. The voodoo material seems like it might be a bit on the scary side for kids, though maybe that’s just because too many children’s films are sanitised these days — I agree with the regular argument that it was better when films and TV aimed at kids included a bit of a scare or sadness, rather than more modern entertainment’s attempts to keep them wrapped in cotton wool for too long. The death of a character in the climax also sits in the same vein.
where the musical numbers fit effortlessly into the flow of the story rather than stopping the film for a showpiece. This is also true of the very best entries in the canon — 
Disney’s 50th animated feature is Rapunzel in all but name, for no particularly good reason. It seemed to be met with universal praise on its release last year, critics hailing it as a return to Disney’s previous quality after a run of lacklustre releases, in particular the underwhelming return to 2D in the year before’s
a number I usually particularly enjoy. It has one, I suppose, but it’s one of the weakest examples I’ve ever heard.
DC Comics’ latest direct-to-DVD animated movie is an adaptation of Frank Miller and David Mazzucchelli’s seminal 1987 Batman story, acclaimed as one of the greatest graphic novels of all time, and one of those that is often credited with helping the comic book medium grow up in the late ’80s.
As with the comic, this is a very down-to-Earth version of the Batman story. It’s even less sci-fi-y than Chris Nolan’s much-praised realistic films, in fact. There’s no Batmobile, no Batcave, no Bat signal, only a few gadgets (and those that are used are fully plausible), no cartoonish super-villains… This Gotham is a city where crime comes from gangsters, drug dealers, muggers and a thoroughly corrupt police force, and that’s what Batman sets out to fight. As in the Nolan films, the costumed foes will come later, a response to the Bat himself. It’s not afraid to take its time telling this story either. Especially at the start, the pace is very measured — there’s no rush to action or to Batman, but instead a slow build of character and drama. Some may see this as a flaw — those after a Batman Action Movie, largely — but it sets the tone for what is a more character-driven tale.
Cranston, given easily the fullest character, gives the best performance too. Star of
Indeed, you can tell Nolan cherry-picked most of Year One’s best scenes for his version, because they’re generally speaking the ones that shine here too. (It makes me want to watch Begins again to see just how much of this made it in there.)
Unfortunately Batman: Year One has arrived at the party a bit too late to be the definitive screen telling of Batman’s origin — by taking the best bits of Miller & Mazzucchelli’s tale and expanding it with some work of their own, Chris Nolan & friends take that title. But as a film in its own right, Year One is largely successful. Children (or childish fans) seeking animated Batman thrills may be disappointed by its slower pace and focus on character, because this is solid adult-focused entertainment.
Documentary telling the story of the career of cinematographer and director Jack Cardiff.
Zack Snyder’s fifth venture in the director’s chair is his first not to be based on someone else’s pre-existing material; or, to put it another way, the first wholly original story from the director of
If you hated the film in its theatrically released form they’d likely struggle to change your mind, but for those seeking extra clarity they may help.
PTSD, quite probably, seeing as she accidentally murdered the little sister she was trying to protect after almost being raped by the evil stepfather her dead mother has left them to. If you know anything of the crazy, fractured dreams/hallucinations someone with a damaged mind can have, and apply that to this film, it begins to make more sense as a story.
Maybe this is Snyder’s ultimate aim: it’s someone’s story told from the perspective of a (particularly interesting) supporting character. A little like the end of 
Like the rest of the film, the soundtrack is divisive. Some think it contains weak re-workings of excellent classic tracks, others that it contains interesting and appropriate re-workings of excellent classic tracks. I must again side with the latter. For instance, there’s a Queen/rap mash-up that I actually quite liked, and this is from someone who thinks the Wyclef Jean bastardisation of Another One Bites the Dust on Greatest Hits III is an offensive waste of disc space. The standout is probably the opening sequence, five minutes of dialogue-free brilliance with near-perfect visual storytelling (albeit aided by familiar imagery of abuse), set to a haunting rendition of Sweet Dreams (darkly, thematically apt for the entire film) sung by star Emily Browning herself.
blurring what should be a clear difference between World War I with steam-powered Germans, an Orc-riddled fantasy castle, and a robot-guarded train on a distant planet. They sound incredibly distinct on paper, but on screen it’s confusing whether they’re meant to be the same world or not. The last of these, a single-shot running gun battle along a train, should be a balletic triumph, but by this point the action’s beginning to wear. I love an action film, and especially a creatively-rendered sequence, and Sucker Punch does have a ton of originality, but there’s perhaps too much of an onslaught. Maybe it’s less battering on later viewings — another reason they cut back on it in the theatrical version, perhaps.
Part of me wonders if, had I seen Sucker Punch in cinemas, would I feel the same way I do now? Would those big omissions have obscured the thematic depth I believe is there? To put it another way, how much do the changes really add? You or I will never know for certain. But I do think Sucker Punch has been underrated. It’s not the masterpiece I hoped it might turn out to be when I first began to notice the themes I think Snyder was (consciously or not) tapping in to, but I do think it’s a lot better and more interesting than most gave it credit for.
It’s quite understandable if you haven’t heard of Browncoats: Redemption (well, other than for
The characters are, thankfully, not carbon copies of Firefly’s cast — some effort has clearly been made to differentiate the line-up, and that goes beyond inverting most of the genders. They’re surely cut from the same cloth though, but that’s understandable: this isn’t trying to be radical with Whedon’s ‘verse, it’s trying to emulate it for the fans, and the fans like what they’ve already seen. Ironically, despite being the most obviously gender-swapped, it’s Redemption’s female captain who’s most like her Serenity counterpart: Laura is, to be blunt, Mal with breasts. Her backstory is at least completely different, but the end result — the character we meet in the film — is more or less the same. When your leads are too similar it can override how different the rest of the cast may be.
The rest of Browncoats’s direction is a typical fan film minefield. Dougherty’s work is awkwardly flat: it’s all master shots and few close-ups; some sets are shot from the same two angles (and no more) in every scene; it ignores basic rules, like the 180 degree line; the camera is handheld or mounted indiscriminately; it’s loosely framed and poorly lit. And it’s loosely edited too, with some bits allowed to run indulgently long. There may be some places where it’s not so bad, but generally this is the work of someone who knows how to point a camera and press record, rather than direct.
I’ve seen many people online flat-out slag Browncoats off, which is patently unfair. Maybe it’s a generational thing: having been a
If I scored films for effort, or for heart-in-the-right-place-ness, then this would be an easy 5/5. I just hope no one involved is hoping they can launch a career in ‘real’ film or TV off the back of it, because it doesn’t make that grade. (They’re trying the same thing again, at least, this time with an original zombie movie (because there aren’t enough of those) called
“Sherlock Holmes vs. Jack the Ripper” would be the easiest way to describe this pulpy ’60s effort. It’s far from the only example of this sub-sub-genre:
and though by the end it’s explained who sent it, I was none the wiser what they’d been intending. And I watched the revelation scene twice too. Still, at least the important bit — who the murderer is ‘n’ all that — is quite neat.
Here’s an unusual one from the pantheon of film noir. These days we’d probably call it a docu-drama, though thankfully there are no talking heads, but there is a factual voiceover narration. The story, we’re told, comes from the FBI’s files and is based on a real case —
how they really work and investigate a case. At the time I imagine this was a fascinating procedural; now, we’re all a bit more familiar with how such things go, but it still works as an historical document.
Might be because no one ever knew they were making a film noir, eh? How can you expect something to conform to a set of rules that were only defined after the fact? Hathaway and co didn’t fail at making a noir, they just made a film that doesn’t fit the later-defined template as well as the films used to define said template. I know, four words from some other online critic hardly merit a whole paragraph, but it does bug me when people write daft things like that.